Cinema 4D / BodyPaint 3D Program Documentation Tutorials
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Materials & Texturing Tutorial

By Arndt von Koenigsmarck

In this section we will show you how to create/design surfaces for objects. Various settings are available with which an object can be made to look like shiny metal, worn leather, glass or just about anything else. The effective use of these settings combined with appropriate lighting and correct render settings are the key to creating realistic-looking 3D objects.

This introduction to the Cinema 4D material and texturing systems was written by Arndt von Koenigsmarck, an accomplished Cinema 4D artist who has himself authored numerous technical manuals about Cinema 4D.

Cinema 4D’s powerful and versatile material system offers various channels with numerous properties for simulating just about any surface. Specific surface properties, such as transparent regions within a material or gradients, can also be simulated with the help of bitmap images and shaders.

Before we go into detail we will give you a brief description of when happens (internally) when Cinema 4D calculates the material on an object’s surface. This will help you when later creating more complex shader setups.

After you have learned the basics, such as which projection type and options to use, we will apply this theoretical knowledge to practical applications, by which you will have an even deeper understanding of how materials are created and applied.