Cinema 4D / BodyPaint 3D Program Documentation Tutorials Camera and Render Settings Tutorial
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

The Camera

Creating and activating a camera

  1. Open the Cinema 4D Edit Render Settings... dialog window from the Render menu. As shown in the image below go to the Output menu and define the Width and Height (referred to as "resolution") for your rendered image(s). There are also numerous presets available, including those for print or video formats. To access these, simply click on the "arrow" button at the top of the Output menu. You can always change the resolution settings later - for now it is important to define the correct Film Aspect because this defines the size of the camera finder.

  2. Next, create a Camera, for example by selecting Create | Camera. This camera will automatically positioned to match your current Perspective Viewport. Therefore it is advisable that you position this Viewport accordingly prior to creating the camera.

  3. Since the Camera object is considered to be a normal Cinema 4D object it will appear in the Object Manager list and can be renamed or grouped with other objects. For example, a camera placed inside the vehicle looking forward can be grouped with the vehicle to simulate the view a virtual driver would have.

  4. In order to set the Viewport view to that of a particular camera that camera must first be selected as the active camera. A scene can contain numerous cameras, each of which can be selected to be the active camera through which the scene is viewed or rendered. To activate a camera simply click on the black symbol next to it in the Object Manager or select the camera’s name from the Viewport’s Cameras | Use Camera menu, as shown in the image below. This menu contains all Camera objects in the current scene.

  5. Once the camera has been selected as the active camera its position can be modified using the Viewport’s normal navigation icons (top-right of the Viewport window). Alternatively the camera can be moved or rotated using the normal Move and Rotate tools.

  6. When a camera is selected, its parameters are made available in the Attribute Manager, e.g., for adjusting the camera’s Focal Length or correcting (or implementing) perspective via the Film Offset X and Film Offset Y settings (see image below).

Camera settings

In addition to the aspect ratio settings and render presets, the Focal Length is probably the next most important parameter for defining the camera view. Although the Cinema 4D cameras do not work with a real-world lens system you can simulate various focal lengths by adjusting the field of view, which very closely approximates the effect of real-world lenses.