Cinema 4D / BodyPaint 3D Program Documentation Tutorials Light and Shadow Tutorial
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Visualizing Interior Spaces using Global Illumination


In the following section we will show you an example of how an interior space can be lit. The lighting for interior spaces is different because the diffused light is greatly influenced by the shape of the room. Indirect light is reflected from walls, floors, ceilings, furnishings and other objects within the room.

Global Illumination is a good method to use because it reflects and disperses the light within a closed space multiple times. Global Illumination is used most often and most effectively to light objects that lie very close to one another and the scene itself contains closed spaces.

Texturing and lighting a room

This sample scene was made available by Cinema 4D artist Alberto Blasi.

The scene is primarily black-and-white and shows an overall view of the room, as you can see in the image below. The camera was not rotated in any of the 3 axes. Instead, the Film Offset X and Film Offset Y were used to rotate the camera with the least possible distortion.

Most objects in the scene are cube-shaped and therefore easy to texture. The following scene can be used to create and assign different types of materials:

You can skip this step and open the following scene, which already contains textures: