--- title: "Morph Target" url: "https://help.maxon.net/zbp/en-us/Content/html/4_palettes_tool-12-morph-target.html" section_path: "Palettes > Tool Palette > Morph Target" description: "Morph Targets are a way to store a geometry configuration for later recall." --- # Morph Target Morph Targets are a way to store a geometry configuration for later recall. ![Image: 2024-4-tool-palette-geometry-morph-target-header.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-morph-target-header.png)\ Palettes > Tool > Morph Target > **Note:** ZBrush for iPad's Morph Target works the same as in ZBrush desktop. Learn more in our external ZBrush [[Morph Targets](https://help.maxon.net/zbr/en-us/Default.htm#html/user-guide/3d-modeling/sculpting/morph-targets/morph-targets.html)](https://help.maxon.net/zbr/en-us/#html/reference-guide/tool/polymesh/contact/contact.html) documentation. --- ## StoreMT Stores the state of the model, including sculpted and painted information. ## Switch Switches between Morph Target geometry states. > **Note:** ZBrush supports one Morph Target per subtool, resulting in two model states: > > 1.) The state of the model when the Morph Target was created.\ > 2.) The state of the model after the Morph Target was created. > > Sculpture details applied to each Morph Target state are independent from each other, resulting in a layered effect. ## CreateDiff Mesh Creates a new model and adds it to the Tools library. The new mesh is composed of polygons/vertices displaced from their initial state positions. The new difference mesh connects all polygon edges to create a closed shell.