--- title: "Adjust" url: "https://help.maxon.net/zbp/en-us/Content/html/4_palettes_tool-14-uv-map-adjust.html" section_path: "Palettes > Tool Palette > UV Map > Adjust" description: "A collection of features to adjust existing UV coordinates for the selected subtool." --- # Adjust A collection of features to adjust existing UV coordinates for the selected subtool. ![Image: 2024-4-tool-palette-geometry-uv-map-adjust-menu-header.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-uv-map-adjust-menu-header.png) Palettes > Tool > UV Map ## AdjU The Adjust U coordinates slider adjusts the texture offset along the horizontal coordinates. Positive values shift the Texture to the right, while negative values shift it to the left. > **Note:** Use the ApplyAdj button to confirm the changes made to the AdjU parameter. ## AdjV The Adjust V Coordinates slider adjusts the texture offset along the vertical coordinates. A positive value moves the Texture upward, whereas a negative value moves it downward. > **Note:** Use the ApplyAdj button to apply the changes made to the AdjV parameter. ## ApplyAdj The Apply UV Adjustments button applies the adjustments set using the AdjU and AdjV sliders. ## Switch U\<>V This button swaps the U and V coordinate spaces. ## Cycle UV This button rotates the UV coordinates for each polygon by 90 degrees with each press, returning to the original alignment after four presses. > **Tip:** Cycling the UVs can help resolve issues with imported models showing stepped or fragmented texture map projections. ## Flip U This button mirrors the UV coordinates horizontally. ## Flip V This button mirrors the UV coordinates vertically.