--- title: "Create" url: "https://help.maxon.net/zbp/en-us/Content/html/4_palettes_tool-15-texture-map-create.html" section_path: "Palettes > Tool Palette > Texture Map > Create" description: "A collection of features to generate a new texture map from different targets relative to the model." --- # Create A collection of features to generate a new texture map from different targets relative to the model. ![Image: 2024-4-tool-palette-geometry-texture-map-create-menu.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-texture-map-create-menu.png) > **Important:** All Texture Map > Create options require UV coordinates and a texture map assigned in the Texture Map menu. ## New From Polypaint Creates a texture map from the model's polypaint. ## New From Masking Creates a black and white texture map from a mask applied to the model. ### Quick Steps: 1. Go to Texture Map > Polypaint From Texture to convert the texture back to polypaint on the model. 2. Use Masking > Mask By Intensity or Mask By Color to recapture the mask from the polypaint. > **Tip:** To reuse a custom mask created with New From Masking, ensure the model retains the same UV coordinates. Later, you can reapply the saved texture map as a mask by following these steps: > **Tip:** This method saves time by avoiding the need to recreate the same mask manually. ## New From UV Map Creates a colorized gradient texture map to view UV shell seams on the model's surface. ![Image: 2024-4-tool-palette-geometry-texture-map-create-new-from-uv-map-example.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-texture-map-create-new-from-uv-map-example.png) > **Important:** If PolyFrame > Line is active, New From UV Map adds the model's topology frame to the new texture map. ## New From UV Check Creates and assigns a new texture map to the model, displaying overlapping UV areas highlighted in red. ## New From Vertex Order Creates and assigns a colorized texture map to the model based on the vertex order. ![Image: 2024-4-tool-palette-geometry-texture-map-create-new-from-vertex-order-example.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-texture-map-create-new-from-vertex-order-example.png) Red, green, blue, and purple colors represent the relative order of vertices on the model, with the gradient serving as a visual tool to check for consistency and correctness in the vertex order. > **Note:** Red represents vertices with a lower index (closer to the start of the vertex list). Green and Blue represent vertices further along in the vertex order (further from the start of the vertex list). > > Purple represents vertices mid-way in the index order or those influenced equally by two coordinate axes (red and blue). ## New From Polygon Order Creates and assigns a new colorized texture map to identify the model's polygon order in its current state. Use this map to check if the polygon order has changed after being in another application. ![Image: 2024-4-tool-palette-geometry-texture-map-create-new-from-poly-order-example.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-texture-map-create-new-from-poly-order-example.png) Black, green, blue, yellow, and purple are indices for ranges or groups of polygons within the model's overall polygon order. > **Note:** Black: the first polygon in the order. > > Green: early polygons in the order. > > Blue: middle polygons in the order. > > Yellow: later polygons in the order. > > Purple: end of a group of polygons.