--- title: "Modify Topology" url: "https://help.maxon.net/zbp/en-us/Content/html/4_palettes_tool-3-geometry-modify-topology.html" section_path: "Palettes > Tool Palette > Geometry > Modify Topology" description: "Features dedicated to modifying geometry for the selected object." --- # Modify Topology Features dedicated to modifying geometry for the selected object. ### ![Image: 2024-4-tool-palette-geometry-modify-topology.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-modify-topology.png) Geometry > Modify Topology > Mirror And Weld ### Mirror And Weld Mirrors and welds the selected subtools topology across the selected axes assigned in the XYZ menu. > **Note:** Geometry welds along the selected axes to create a perfect edge loop around the model. > **Tip:** If a model's symmetry breaks, resulting in asymmetrical brush strokes, this is a solution correcting the asymmetry. #### XYZ Selects the desired axes to mirror and weld a model's topology. > **Important:** **Mirror And Weld** is directly affected by **Local Symmetry**. > > **Local Symmetry** off tells ZBrush to use the world origin (floor grid center) as the symmetry source for the mirror and weld effect. > > **Local Symmetry** on tells ZBrush to use the model's center origin as the symmetry source for the mirror and weld effect. > > **Local Symmetry** + Dynamic mode tells ZBrush to use the Gizmo3D position relative to the model as the source for the mirror and weld effect. > **Tip:** Local symmetry is commonly needed when using **Mirror And Weld** to make a model symmetrical when it's not sitting at the world origin.\ > After applying **Mirror And Weld**, keeping **Local Symmetry** active in the desired axes ensures that sculpting and painting symmetrically off world center remains functional. > > Where **Local Symmetry** Dynamic mode is active, symmetry dependents on Gizmo3D orientation relative to the model. Realign Gizmo3D to the model to realign symmetry. ### Delete by Symmetry All geometry on the opposite side of the selected axes is deleted. ### ![Image: 2024-4-tool-palette-geometry-modify-topology-delete-by-symmetry.PNG](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-4-tool-palette-geometry-modify-topology-delete-by-symmetry.PNG) ### Delete Hidden Any hidden geometry on the currently selected subtool is deleted. > **Note:** Geometry can be hidden by using the selection brushes and tools. Learn more in this guide's [Selection Brush Essentials](https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_selection-brush-essentials.html.md) section. ### Weld Points All unmerged points from the selected Subtool are merged. > **Important:** Unwelded vertex points results in surface holes that are generally undesirable and unsuitable for sculpting and painting. > **Tip:** Unwelded points commonly occur either when 3D models are not natively exported with weld vertex options activated. #### WeldDist Defines the distance between vertex points to weld. Lower values welds points that are very close together, and higher values weld points at greater distances. ### Close Holes Closes any holes in your geometry. > **Important:** This feature does not work when geometry is hidden for the currently selected subtool. Press Ctrl/Cmd and tap on the canvas to **Show All** hidden geometry. > **Tip:** If you have hidden geometry blocking your ability to close a hole, try using the **Modify Topology > Delete Hidden** option to remove it completely. Then use **Modify Topology > Close Holes** to seal the hole for further sculpting and modeling.