--- title: "Performing Actions with ZModeler" url: "https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_brushes_zmodeler-brush-performing-actions.html" section_path: "Sculpting | Modeling | Painting > Brushes > ZModeler Brush > ZModeler Actions & Modifiers > Performing Actions with ZModeler" description: "After choosing an Action and a Target, adjust any relevant Modifiers and tap and / or drag on the model to apply the Action." --- # Performing Actions with ZModeler - After choosing an Action and a Target, adjust any relevant Modifiers and tap and / or drag on the model to apply the Action. - Each ZModeler action works by interacting with a point, edge, or polygon. When performing an action, dragging the stylus left / right or up / down will often modify its effect dynamically. - During the Action, introducing the modifier keys further controls how the Action applies. > **Note:** Learn more about which modifiers and modifier keys do what in the [Actions & Modifiers](https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_brushes_zmodeler-brush-actions-modifiers.html.md) section. > **Tip:** Because ZModeler is a brush rather than a separate mode, you can switch between it and other sculpting tools anytime. Additionally, because it is polygon-based, it is fully compatible with all PolyMesh3D features. --- ## Replay Actions The ZModeler Brush also features a replay function, allowing you to repeat the last Action with a single tap. This feature helps repeat modifications without manually reselecting. ### Quick Steps: 1. Apply an action. For example, extrude a single polygon at a desired distance. 2. Tap a different polygon to replay the previous extrusion onto the selected polygon. --- ## ZModeler Hover States Hovering over an edge, point, or polygon displays the selected action for each respected component. > **Note:** ZModeler takes full advantage of hover-enabled iPads for a more efficient and intuitive workflow. While non-hover devices are supported, we recommend using an iPad with hover capabilities or a mouse for the best experience when working with ZModeler. > > ZModeler can highlight faces, edges, and vertices directly in the UI. As shown below, hovering over a polygon (left) causes all of the polygon's edges to highlight in orange. When you hover over a single edge (center), that edge turns orange. And when you hover over a vertex (right), that intersection point turns blue. > > ![Image: 2025-5-sculpting-painting-brushes-zmodeler-brush-hoverUI.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2025-5-sculpting-painting-brushes-zmodeler-brush-hoverUI.png)