--- title: "Posing Essentials" url: "https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_posing-essentials.html" section_path: "Sculpting | Modeling | Painting > Posing Essentials" description: "This section covers basic information for posing with Transpose Master. Transpose Master merges a Tool's subtools into a cloned model, offering a …" --- # Posing Essentials This section covers basic information for posing with Transpose Master. Transpose Master merges a Tool's subtools into a cloned model, offering a simplistic model to pose multiple objects synchronously at once. ![Image: 2024-5-sculpting-painting-posing-essentials-transpose-master-start-end-example.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-5-sculpting-painting-posing-essentials-transpose-master-start-end-example.png) > **Note:** ZBrush on iPad's Transpose Master works the same as in ZBrush desktop. Learn more in our external ZBrush [Transpose Master](https://help.maxon.net/zbr/en-us/#html/user-guide/zbrush-plugins/transpose-master/transpose-master.html) documentation. --- # Transpose Master Basics Follow the steps below to pose a Tool with multiple subtools. > **Note:** The example below demonstrates using the DemoSoldier model found at Home Screen > New Sculpt > 3D Meshes section. The Transpose Master menu is accessible in two locations: 1. Right canvas toolbar > Subtools > Transpose Master menu 2. Palettes > Tool > Subtool > Transpose Master menu ![Image: 2024-5-sculpting-painting-posing-essentials-header.png](https://help.maxon.net/zbp/en-us/Content/Resources/Images/2024-5-sculpting-painting-posing-essentials-header.png) # 1. Create TPoseMesh This example demonstrates steps 1 through 5 described below. The objective is to set up and create a TPoseMesh cloned model for posing. [Video: 2024-5-sculpting-painting-posing-essentials-1-tpose-mesh-steps.mp4](https://help.maxon.net/zbp/en-us/Content/Resources/Videos/2024-5-sculpting-painting-posing-essentials-1-tpose-mesh-steps.mp4) ### Steps: 1. Load a project with multiple subtools for posing (DemoSoldier). 2. Make your desired subtools' model visibility active. > **Note:** Step 2 illustrates how all subtools' model visibility setting are active. Subtools with model visibility disabled are left out of the cloned mesh created in the next steps. 3. Open Subtools > Transpose Master menu. 4. Tap to enable the **Grps** option. 5. Tap **TPoseMesh**. ZBrush populates a new Tool with all subtools merged. > **Note:** The Transpose Master **Grps** option keeps all subtools' polygroups in the merged TPose model. > **Note:** Move to the next section to apply posing changes and send changes back to the source subtools. # 2. Posing TPoseMesh Picking up from the previous section, the below example demonstrates steps 1 through 25 to pose the TPose model and transfer the pose to subtools (TPose|SubT). [Video: 2024-5-sculpting-painting-posing-essentials-2-posing-tpose-mesh-steps.mp4](https://help.maxon.net/zbp/en-us/Content/Resources/Videos/2024-5-sculpting-painting-posing-essentials-2-posing-tpose-mesh-steps.mp4) > **Note:** Apply steps from the previous section to follow along below. ### Steps: 1. Select the MaskLasso brush > hold Ctrl/Cmd > drag over the top of the character's leg to mask it. 2. Hold Ctrl/Cmd > tap on the available empty canvas to invert the mask. 3. In the default toolbar (bottom of the screen), tap Gizmo3D > hold Alt/Option to unlock Gizmo3D from the subtool > drag the Gizmo3D move cones to the desired center point for rotating the leg. > **Note:** Step 3 demonstrates that Gizmo3D position can be moved without affecting the model when holding Alt/Option. 4. Drag the Gizmo3D rotation wheels to rotate the unmasked leg surface. > **Note:** Step 4 demonstrates that the masking steps applied in steps 1 through 3 produce a rigid pose of the leg surface, which is intended to flex and bend. > > Solutions to resolve this are covered in the next steps. 5. Undo the Gizmo3D rotation > tap **Polyframe** to view available polygroups. 6. Apply the following actions to create a new soft mask for posing the leg: 1. Hold Ctrl/Cmd > drag within the empty canvas space around the model > release pressure from screen to clear the mask. 2. Hold Ctrl/Cmd + Shift > tap the leg to select its associated polygroup. > **Tip:** The Ctrl/Cmd + Shift shortcut activates the Selection, Trim, Knife, Crease, and Clip brushes. It also selects polygroups assigned to the surface. 7. Hold Ctrl/Cmd > drag over top the leg to draw a mask > release pressure from screen to apply the mask. 8. Hold Ctrl/Cmd + Shift > tap within the empty canvas space around the model to return to full model visibility. 9. Hold Ctrl/Cmd + Shift > tap the knee pad connected to the leg to select its polygroup. 10. Hold Ctrl/Cmd + Shift > drag on the canvas over top the knee pad > release pressure from the screen to apply a mask. 11. Hold Ctrl/Cmd + Shift > tap on the empty canvas to show all parts. 12. Hold Ctrl/Cmd + Shift > tap the boot to select its polygroup. > **Note:** Step 12 shows how the boot has multiple polygroups, and how these applied steps do not result in selecting the entire boot. 13. Open Palettes > Tool > Visibility > tap **Grow All** to show all connected vertices for the selected mesh. 14. Open Palettes > Tool > Polygroups > tap **AutoGroups** to assign unique polygroups to each visible mesh shell. > **Tip:** Step 10 demonstrates that **AutoGroups** can be used to create singular polygroups for all visible mesh shells that are disconnected surfaces. When using **Transpose Master** to merge subtools, **AutoGroup** can be used to assign a unique polygroup for each model part. Additionally, you might use **AutoGroup** when model parts are isolated within selections. 15. Hold Ctrl/Cmd + Shift > tap the right boot to hide it from the selection. > **Note:** Step 15 demonstrates hiding and showing polygroups to isolate a surface for masking by utilizing selection methods. 16. Hold Ctrl/Cmd > drag over top the boot to draw a mask shape > release pressure from the screen to apply the mask. 17. Hold Ctrl/Cmd + Shift > tap within the empty canvas space around the model to show all parts for all surfaces. 18. Hold Ctrl/Cmd > tap on empty canvas space to invert the mask. 19. Hold Ctrl/Cmd > tap the model to apply a single mask **Blur** action. > **Tip:** When a model's base surface has a very low active point count, blurred masks have a stronger effect due to a low vertex count being unable to hold the mask edge shape. To improve mask **Blur** and **Sharpen** quality, increase the active points count with DynaMesh, Subdivide, or SculptrisPro. 20. Long press Gizmo3D in the default toolbar > tap **Transpose Line** to activate. > **Note:** **Transpose Line** is a similar tool to Gizmo3D in its ability to move, scale, and rotate a model. When activated, **Transpose Line** orients to Gizmo3D x/y/z-axis coordinates. > > This example demonstrates aligning Gizmo3D arrows along the direction of the object, making it easier to pose.. 21. Tap the green y-axis line drawn at the start of the **Transpose Line** circle. 22. Drag the edge of the starting **Transpose Line** circle to move it around in screen space without affecting the model. Position it at the character's ankle to orient the **Transpose Line** along the leg's path. 23. Long press **MSR** > tap the **Rotate** option. > **Note:** **MSR** refers to the **Move**, **Scale**, and **Rotate** options offered for **Transpose Line**. The **MSR** icon replaces the Gizmo3D icon when **Transpose Line** is active. 24. Drag in the middle of the end **Transpose Line** circle to rotate the selection around the drawn **Transpose Line** path. > **Note:** Rotation occurs at the **Transpose Line**'s pivot point. The pivot position is indicated on the transpose line by the x/y/z-axis lines attached to the visible **Transpose Line** circle. The pivot can be assigned to the first or third **Tranpose Line** circles. > **Tip:** Tap the edges of the first or third **Transpose Line** circles to swap the pivot between both ends. 25. In **Transpose Master** > tap **TPose|SubT** (transfer pose to subtools) to send the pose changes back to the source subtools. 26. Repeat the process by creating new **TPoseMesh** clones and sending changes back to subtools with **TPose|SubT**. > **Note:** ZBrush for iPad's **Transpose** **Line** and **Transpose Master** work the same as in ZBrush desktop. Learn more in our external ZBrush documentation sections:\ > [Modeling Basics > Transpose](https://help.maxon.net/zbr/en-us/Default.htm#html/user-guide/3d-modeling/modeling-basics/transpose/transpose.html)\ > [Transpose Master](https://help.maxon.net/zbr/en-us/Default.htm#html/user-guide/zbrush-plugins/transpose-master/transpose-master.html) > **Note:** Learn more about all essential tools used during this process in these guide sections:\ > [Selection Brush Essentials](https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_selection-brush-essentials.html.md)\ > [Masking Essentials](https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-and-painting_masking-essentials.html.md)\ > [Gizmo3D Essentials](https://help.maxon.net/zbp/en-us/Content/html/5_sculpting-modeling-painting_gizmo3d-essentials.html.md)