THE INDUSTRY-STANDARD SYSTEM FOR DIGITAL SCULPTING AND PAINTING
Welcome to the What’s New documentation for ZBrush® 2025.1! ZBrush sets the industry standard for digital sculpting. Its features enable you to use
customizable brushes to shape, texture, and paint virtual clay in a real-time environment.
When you use ZBrush, you’ll be working with the same tools used by film studios, game
developers, toy/collectible makers, jewelry designers, automotive/aviation designers,
illustrators, and artists worldwide
ZBrush continues on the path of creativity and productivity with major new
features allowing artists to work even faster and with more freedom. This version carries
the ability to experiment and work in a natural way to a whole new level, offering artists
greater freedom to express their ideas and discover ways of working that previously have
been beyond imagination. Get ready to unleash your creativity!
Added:
GoZ supports ZBrush for iPad. This is intended to be a fast, easy way to share ZBrush files between ZBrush for iPad and other Apple or Windows devices on the same network that are running the desktop version of ZBrush 2025 and greater. Back and forth live updating may work differently than GoZ does for desktop apps. The Maxon App is required to be installed and logged in. The local network must allow device discovery in order for devices to see each other.
GoZ to iPad added to the GoZ section of the Tool palette. This allows files to be sent from ZBrush 2025 and greater on the desktop to ZBrush for iPad. The iPad app must be opened to the Import > GoZ menu before attempting to send to it.
Support for USDZ format added to the USD plugin.
MOV format added to movie export options for the macOS version of ZBrush.
Monster Clay® MatCap Brown, Monster Clay® MatCap Green, and Monster Clay® MatCap Grey added to MatCap Materials.
Monster Clay® Green, Monster Clay® Grey, and Monster Clay® Brown added to the Standard Materials library.
ZBrush Redshift supports real-time material lighting updates within the canvas viewport.
Redshift AOV passes and associated parameters, including Diffuse, Shadow, Global Illumination, Ambient Occlusion, Subsurface scattering, Reflection, Refraction, Depth, background, Bump Normal, and World Position.
Redshift AOV Denoising features added. Powered by Intel’s cutting-edge Open Image Denoise (OIDN) system, this feature delivers fast, high-quality denoising for individual AOV passes.
QuickPolygroup Brush added and used to create polygroups based on the Draw Size.
Bend Mode added to the Anchor Brush, offering the unique ability to bend an object between two points assigned to the object.
Modified:
Compatibility support for ZBrush for iPad.
OBJ export should now be significantly faster for larger files.
Movies now export in MP4 format on both macOS and Windows.
Fixed:
The CamView icon will reset the mesh orientation when you click on it.
Fixed a crash when using the Knife brushes on high density meshes.
Idling with the Bend Curve deformer active could result in a crash.
Corrected a crash when attempting to run ZBrush on macOS while not logged into the Maxon App.
[macOS] Projection Master went missing from the Plugin menu for a time. It has been returned
safely home.
Fixed issue with the accuracy of reported file save time in the UI.
Corrected issue that could prevent exported movies above certain dimensions from correctly playing back on macOS.
Image Plane no longer returns a script error on macOS when trying to use it.
Great Resources
In addition to the material you'll find in these pages, you're also invited to visit our ZClassroom for a huge database of free, high-quality movies explaining ZBrush's main features.
Don’t forget to subscribe for free to our ZBrushCentral community to discover tips, view artists’ creations, and locate useful help for all things related to ZBrush or post your works-in-progress.
We encourage you to regularly visit our ZBrush blog as well as our social media outlets where you will find all the news related to the ZBrush universe, from the most recent Interviews to new plugins and gallery additions. Here you will also find the Artist Spotlight, where famous 3D Artists explain how they use ZBrush, helping inspire you to create like the pros.
Notes on Conventions in This Document
Instead of the Windows Ctrl key, Apple systems use the Command (Apple) Key. This documentation will always refer to using the Ctrl key name, although it may sometimes list both as Ctrl/Command. When the Ctrl key is mentioned anywhere in the documentation, a Macintosh user will want to use the Command key instead.
The same is true for the Windows Enter key, which the Macintosh calls Return. When seeing the Enter key mentioned anywhere in this documentation, a Mac user will want to use the Return key instead.
The Close/Quit, Hide, Minimize, and Maximize buttons are located on the top right in Windows and at the top left on macOS.
ZBrush Localization
ZBrush is available in multiple languages and will attempt to match its language to that of your operating system, if available. You can change the language at any time in the Preferences > Languages sub-palette.
If you wish to translate ZBrush for your language, please refer to the Multilanguage section of the ZBrush User Guide and contact maxon.net/en/support-center.