Remeshing

Remeshing is a way to create a new single mesh by combining several existing objects. These objects can be combined in different ways to give different results.

ZBrush uses its Unified Skin technology (similar to voxels) to create the model. The purpose of these tools is to create a new base mesh rather than a high resolution mesh, based on the combination of different high resolution models. We recommend you use this only for the purpose of creating base meshes.

The Remesh function can use a symmetry option, associated with the Remesh All option. It will create a symmetrical result based on the selected SubTool when clicking on the Remesh all button. If you have a SubTool which is located on the right of the selected SubTool, when remeshing the model, the final mesh will have the shape of this SubTool on the right -and- left of the selected SubTool, the three of them combined in one and unique mesh.

Remesh All options

Remesh All offers different options which affect the quality or the shape of the resulting model. Change these options before pressing the Remesh All button.