Polygon Actions

You will find below the different Actions that can be applied to the polygons of a model using the ZModeler brush. The ZModeler brush is context sensitive. To access its Poly menu you need to hover over a polygon before right-clicking or pressing the space bar.

Some Actions have behaviors that will be totally different depending on the selected Target. Also take note of the Edge Indicator widget when hovering over a polygon. This widget provides important directional information that may be used by the selected Action.

For descriptions of the Targets see the Polygon Targets page.

 


Add to Curve

The Add to Curve Action generates curves along the edges of the Targeted poly­gons. The created curves can be used in later stages with the Curve Actions or various Curve brushes.

Important!

Note:
The Curve actions are only available when a Curve exists on the model.

 


Bevel

The Bevel Action slices off the edges of the corresponding Target, creating new edges with angled planes between them. The dimension of the generated bevel is deter­mined interactively by dragging your stroke following the initial click.

Modifiers

 


Bridge

The Bridge Action creates geometry between two polygons. The Bridge function can generated rounded surfaces when used with connected polys.

With the Two Polys Target, the Bridge Action connects the clicked polygons via a tube-like bridge. When using this Action a widget will prompt you to ‘Click 1st Poly’ then ‘Click 2nd Poly.’ With the 2nd click, the bridge will be created. When using this Action and Target; it can be easy to create a bridge that crosses existing polygons, resulting in irregular undesired topology.

With the Connected Polys Target, the Bridge Action connects two adjacent polygons and creates a new shape. The shape of the Bridge is drastically impacted by the different options and modifiers. To use the Target, hover over a poly and take note of the edge indicator. The edge indicator will point to the direction in which the Bridge will be created.

Modifiers (Connected Polys)

Dragging vertically and horizontally while clicking and dragging will allow you to dy­namically reshape the bridge. Horizontal movement adjusts the curvature that is applied to the bridge. Vertical movement changes the amount of tessellation that is applied. Only the Interactive modifiers can by dynamically updated.

Pressing the Shift key while clicking and dragging will instruct ZBrush to automati­cally generate the optimal shape as specified by the modifier

Options (Connected Polys)

Alternative Operations (Connected Polys)

 


Crease

The Crease Action applies edge creasing to the Targeted edges.

Modifiers

Alternative Operations

 


Delete

The Delete Action removes the Targeted polygons, creating a hole in the model.

 


Do Nothing

The Do Nothing Action is an empty action. When active, prevents performing any Poly Actions. This is useful when you know that you only want to use Point or Edge Actions, letting you work faster by eliminating the need to be as precise in your clicks. While active, any click on a polygon will be treated as an Edge click instead.

 


Equalize

The Equalize Action tries to slide the Target edges to unify their lengths, changing the effected polygons to squares. The results greatly depend on the existing topology and the complexity of the Target. This process may need to be applied multiple times to achieve the desired effect.

 


Extrude

With the Extrude Action, click and drag to create an extrusion of the Targeted poly­gons.

Alternative Operations

Modifiers

 


Flip Faces

The Flip Faces Action changes the surface normal orientation of the Target poly­gons. Be careful when using this option because flipped faces can generate the appear­ance of holes in the mesh.

Important!

Note:
You may wish to turn Tool >> Display Properties >> Double on to ensure that you don’t mistake flipped faces for holes.

 


Inflate

The Inflate Action applies a spherical effect to the Target polygons, like they’re the surface of a balloon as it’s being blown up. Modifiers define the direction of the deformation and its shape.

Modifiers

 


Insert NanoMesh

Use the Insert NanoMesh Action to insert meshes on the Targeted polygons. This is done using a NanoMesh brush – a special brush that is an Insert Mesh or IMM brush which has then been converted specifically for this Action.

After the action has been applied to the surface, the NanoMeshes can be further edited through the Tool >> NanoMesh parameters and settings.

To create an Insert NanoMesh brush for this purpose, you must first load or create an InsertMesh or Insert MultiMesh Brush (IMM) and then click Brush >> Convert to Na­noMesh Brush.

Please refer to the NanoMesh documentation for more information.

 


Insert Point

The InsertPoint Action creates a single point in the middle of the clicked polygon and then connects it to the points of the polygon that it’s being inserted into. This Action is handy when wanting to quickly divide faces or find the exact middle of a polygon.

 


Insert Polyloops

The Insert Polyloops Action creates single or multiple edge loops following the topology of the Target region. The topology along the edge of the Target region may be altered to connect the existing points to the inserted edge loops.

If you want extra control over propagation of the inserted edge loop, use a mask to protect an area of the model. The edge loop will not cross masked polygons.

Modifiers

 


Inset

The Inset Action inserts one or more polygons within the Target polygons and con­nected to them.

The modifiers can change the shape of the inserted polygons as well as whether or not they are connected to the original polygons.

Modifiers

Alternative Operations

 


Mask

The Mask Action simply masks the clicked polygon or selected Target, preserving it from manipulation until the mask is cleared.

Clicking on multiple items is possible, letting you protect as many polys as needed.

 


Mesh to Brush

The Mesh to Brush Action converts the Target geometry to a NanoMesh brush, ready for applying later as a NanoMesh.

Important!

Note:
This Action can only create NanoMesh brushes. To create an Insert Mesh or IMM brush you would instead need to use Tool >> Geometry >> Modify Topology >> Mesh from Brush and then create your desired brush.

Modifiers

 


Move

The Move Action lets you manipulate the Targeted polygons as specified by the two modifiers. All polygons are moved the same distance, without any falloff effect, deformation,or snapping.

Important!

Note:
TransPose can be also used with the Mask Action to do a similar operation.

Modifiers

 


Polygroup

The Polygroup Action generates new PolyGroups for the Targeted polygons. Be­cause ZModeler makes extensive use of PolyGroups for Targets, this Action can quickly becoming one of go-to items for creating a faster workflow.

This Action has no impact on your mesh’s topology; it only changes the existing PolyGroup(s).

Don’t forget to refer to the Working with PolyGroups chapter of the ZModeler documentation for more information about how to use PolyGroups, including how to work with ZModeler’s Temporary PolyGroup feature.

Options

Modifiers

 


QMesh

The QMesh Action lets you click and drag to extrude the Target polygons.
By default, the QMesh operation is exactly the same as the Extrude Edge Action, except that:

The attraction of the fusing operation depends upon the Draw Size: a small brush size will trigger a strong fuse operation while a larger brush size will apply weaker fusing.
The position of the cursor when clicking on the Target edge will define the direction of the extrusion. It is important to carefully position your cursor before executing the Action.

Options

Modifiers

Alternative Operations

 


Scale

The Scale Action scales the Target polygons. When scaling a single polygon, ZBrush will simply move its points in or out relative to the anchor point defined by the options. When scaling a poly loop, ZBrush may scale a larger part of the model as determined by the path of the poly loop.

Options

 


Spherize

The Spherize Action forces the Target polygons toward a spherical shape. Moving the stroke in different directions while clicking and dragging generates different results.

Alternative Operations

 


Spin

The Spin Action rotates the Target polygons around a point defined by the selected option.

Options

Modifiers

 


Spin Edges

The Spin Edges Action changes the point order within the clicked Target. The usage is specific to those functions in ZBrush which make use of point order, such as MicroMesh and NanoMesh.

Because this only affects point order rather than position, you won’t see any apparent effect unless you have applied a NanoMesh or MicroMesh to the surface. With one of these functions applied, performing the Action will change the orientation of the NanoMesh or MicroMesh.

Options

 


Split

The Split Action inserts a point in the clicked polygon and connects it to middle of each surrounding edge. This Action is similar to Insert Point but maintains a quad surface.

 


TransPose

The Transpose Action automatically masks everything except the selected Target and then switches to TransPose Move mode to manipulate the surface standard TransPose operations.

Please keep in mind that while using TransPose, you are no longer in Draw mode. You have to switch back to Draw mode if you want to continue using ZModeler.

Important!

Note:
Don’t forget to remove your mask before performing other operations.

 


Unweld

The Unweld Action disconnects the Target polygons creases the border edges so that they maintain their shape when smoothed. Extruded polygons are created to keep the original shape visually unwelded when using Dynamic Subdivision mode.

The Unweld Action doesn’t split the model in multiple SubTools; it just disconnects the topology.

 


ZModeler Modifiers

There are a few settings which are universal ZModeler’s Actions and Targets. Modifying these are only necessary for very specific purposes.