--- title: "Posing" url: "https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/posing/posing.html" section_path: "User Guide > 3D Modeling > Posing Your Model > Transpose > Posing" description: "When Transpose is used with masked and partially masked objects, it gives you a huge amount of power in creating your scene, including the ability to …" --- # Posing When **Transpose** is used with masked and partially masked objects, it gives you a huge amount of power in creating your scene, including the ability to quickly achieve realistic poses of humans and creatures. Here’s a quick look: ![Soldier_salute002](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute002.png) With **Rotate** pressed on the shelf, press and hold CTRL then click on the pectorial muscle of the solder and drag towards the deltoid (shoulder muscle) to create a topological mask that isolates the arm. Release CTRL. ![Soldier_salute003](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute003.png) Click on the shoulder and drag downwards towards the hand. This will create an action line. Click and drag the end point to pose the arm. ![Soldier_salute004](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute004.png) Redraw the topological mask for the forearm. To do this press and hold CTRL then click on the bicep of the soldier and drag towards the forearm. ![Soldier_salute005](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute005.png) Draw another action line, click on the end point and pose the forearm. ![Soldier_salute007](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute007.png) Draw another mask for the wrist area. Draw another action line and move it inside of the wrist so that the hand will rotate from the center of the wrist. ![Soldier_salute008](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute008.png) Click on the center dot to rotate the hand around the action line. Clicking on the end points moves the model on a fulcrum. Clicking on the center point rotates the model around the axis of the action line. ![Soldier_salute009](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute009.png) Let’s draw another mask for the arm so we can rotate the entire arm upwards towards the head. ![Soldier_salute010](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute010.png) Click and drag on the center point to rotate it along the action lines axis ![Soldier_salute011](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute011.png) Click and drag on the end point to raise the entire arm. ![Soldier_salute013](https://help.maxon.net/zbr/en-us/Content/Resources/Images/Soldier_salute013.png) # Transposing With Bones Transpose also has a mode that provides, if needed, a more accurate model of how skin folds on and displaces itself. To use this mode: 1. Position the action line to represent the bone **above** where you want to bend your sculpt. 2. Press and Hold **Alt** then click and drag left or right on the end of the action line. **Important!** Note: you do not need to mask your model for this to work. It will move all parts of the model below the bottom action line.