--- title: "USD format" url: "https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/usd-format/usd-format.html" section_path: "User Guide > ZBrush & Other Programs > USD format" description: "The USD format has been added for import and export. The USD format was developed by Pixar to provide a way to handle scenes made up of many different …" --- # USD format ## Universal Scene Description (USD) format The USD format has been added for import and export. The USD format was developed by Pixar to provide a way to handle scenes made up of many different elements as well as allow multiple artists to collaborate on the different assets. **Important!** Note: the USD Format plugin in ZBrush only allows the import and export of meshes rather than whole scenes. The MacOS version will only work on MacOS 10.12 and above. --- ## USD functions ![USD format functions](https://help.maxon.net/zbr/en-us/Content/Resources/Images/USD_Format.png) The USD Format functions are in the **Zplugin>>USD Format** subpalette. ### Selected/Visible/All Choose between which SubTools to include in the exported USD file. ### Save Save the selected tool as a USD file. The selected SubTool, visible SubTools or all SubTools can be saved to the same file. ### ReSave ReSave the selected tool to the same file that has already been saved. ### Load Load a mesh or meshes from a USD file. The file tree will be shown so that a selection can be made. Selections can only be imported if they are a “Mesh” or the immediate parent of a “Mesh”. After making an allowed selection the OK button will become active. ### ReLoad ReLoad the last loaded mesh or meshes from the same file.