Multi Map Exporter

4R7-MME

Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the plugin and then leave it to export the maps, freeing you to spend more time creating your art.

Warning!

Make sure you back up your work before using the Multi Map Exporter plugin. If you force the plugin to quit by pressing the ESC key you may lose your UVs! A ZBrush restart may be necessary to restore your preferences.

Interface

 

MME interface

MME interface

Choose which maps you wish to create and export from top five switches. The sixth option is for exporting an OBJ file of your mesh.

Create All Maps

Pressing the Create All Maps button will show a Save file dialog. Once you have chosen a location for the files the process will start. However, you will want to set various options first.

Beneath the Create All Maps button are the main options:

SubTools

When switched on, maps will be exported for the visible subtools. If you want maps exported for all subtools make sure that they are all visible. The selected subtool is always treated as visible, whatever the state of its ‘eye’ icon.

Merge Maps

If this is on, the exported maps will be merged into a single map for all subtools where the UVs occupy the same UV space. If different map sizes are used then only maps of the same size will be merged. ‘Merge Maps’ has no effect if the ‘SubTools’ button is off.

Merge Maps example - courtesy of ZBrush Artist Marco Menco

Merge Maps example – courtesy of ZBrush Artist Marco Menco

Note: As you can see from the above image the man has three separate subtools (Eye, Teeth, and Body) that share the same UV space. With Merge Maps on the Displacement Maps for the separate Subtools were merged into into one map due to all three Subtools sharing the same UV space. This can be done for all maps.

Map Size

Sets the size of the map for all maps. Use the preset buttons underneath the slider to quickly set to the most common map sizes.

The Map Size slider can be disabled by setting to zero. With a zero setting the Tool>UV Map>Map Size slider setting will be used as the map size for each separate subtool. So if you wish to vary the map size on a per-subtool basis set to zero.

Map Border

Sets the overpaint border in pixels.

Flip V

Flips all maps vertically on export.

 


Export Options

Press the Export Options button to reveal further export options:

MME Options

MME Export Options

File names

This button enables you to set what file types to use for the different maps, whether existing files are overwritten and what suffixes to use for the different map types.

ImageAlt
The file names options dialog

 

Switch MT

This button only applies if you are using an original base mesh from another application and wish to generate maps for that. It assumes that you have stored a morph target before re-importing the original mesh. Displacement/Normal maps will be generated and then the plugin will switch the morph target before moving to a higher subdivision level for generating texture, ambient occlusion or cavity maps.

Before starting the map export operation, each subtool must be at the subdivision level where the morph target is stored.

A basic workflow would be:

  1. Go to subdivision level 1.
  2. Store a Morph Target by pressing Tool >> Morph Target >> Store MT.
  3. Import original mesh.
  4. Set the plugin options, making sure the ‘Switch MT’ button is on.
  5. Press ‘Create All Maps’ to start plugin operation.

The Switch MT option has no effect if no morph target has been stored.

Estimate Time

This button will give an estimate of the time the plugin operation will take for the current settings.

 


Displacement Map options

Displacement map options

Displacement map options

 


Vector Displacement Map options

 

Vector Displacement Map options

Vector Displacement Map options

 


Normal Map options

Normal Map options

Normal Map options

 


Ambient Occlusion Map options

Ambient Occlusion map - courtesy of ZBrush Artist Marco Menco

Ambient Occlusion map – courtesy of ZBrush Artist Marco Menco

Ambient Occlusion Map options

Ambient Occlusion Map options

Colored Ambient Occlusion map - courtesy of ZBrush Artist Marco Menco

Colored Ambient Occlusion map – courtesy of ZBrush Artist Marco Menco

 


Cavity Map options

Cavity map - courtesy of ZBrush Artist Marco Menco

Cavity map – courtesy of ZBrush Artist Marco Menco

 

Cavity Map options

Cavity Map options

Colored cavity map - courtesy of ZBrush Artist Marco Menco

Colored cavity map – courtesy of ZBrush Artist Marco Menco

 


Export Mesh options

Mesh Export options

Mesh Export options

 


Load/Save Presets

To load or save settings, press the Load/Save Presets button. All the plugin settings are saved, including the Cavity curve (if available). When loading presets a list of the last ten used files is loaded.