Basic Properties

The only property found on this tab is the name of the tag. This setting defaults to Cloth, but it can be changed manually for project organization purposes.

Icon

Icon File / ID

Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:

Examples for tags that were colored, replaced by existing ones and custom tags.

Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.

There are a few objects and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.

Here, you can either

Color

This function can be used to color an existing or a custom icon. You can select from the following options:

Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.

Load/Save Presets

These commands can be used to save icons as a preset or to load an icon.

General details regarding the Preset System in Cinema 4D can be found there.

Name

Here you can assign names to all objects and elements (e.g., shaders). These will then appear with their respective names in the Xpresso Editor or Timeline, for example.

Layer

If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.

Simulation

The priority that you define here refers only to the legacy cloth engine and the current cache functionality (Cache tab). You can define when a cached simulation should be executed. This can be important if simulation results should be fed to Generators that are by default calculated prior to a simulation..

Note also the following option: Simulate Before Generators.

More information about priorities can be found under Priority.

Generally speaking, the priority should only be modified if unusual effects are produced.

Enable

This option turns the Cloth Simulation on and off. With a checkmark placed in the checkbox for this field, the cloth engine is live. This turns on the engine, allowing for solutions to be solved for the cloth object.

At many points when applying clothes to an entire character, certain pieces of cloth don't need to be simulated and can slow down the performance. For example: A jacket is being added to a character's wardrobe. Now, during the simulation it will need to collide against the shirt during the draping process. The pants would not need to be a part of this simulation, so its Cloth Engine option could be disabled.

Expose on Object

Cinema 4D normally displays the settings of assigned tags (e.g., the Phong tag) when an object is selected in the Attribute Manager as if it were an object's own setting - however, tag tabs are marked with a small icon to the left.

Disable this option if you don't want the tag settings to be shown for the object.

Legacy Solver

Here you can switch to the legacy cloth simulation system.