GeneralSettings
Settings
You can select from 2 options:
- glTF: A glTF file is a text format that can be opened in any text editor. This is the common format and is therefore the default setting.
- GLB (Binary): The glTF export also offers the option of exporting the scene as a binary format (*.glb). These files are smaller (at least 33%) and are loaded faster.
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
The unit at the right in turn defines how upon
- Import the numerical value saved in the file is converted to the current Cinema 4D unit. Example: if an X value of 1 is saved in the file and you define Feet, the X value will be converted to 30.48 cm in Cinema 4D (if centimeters are defined by default in Cinema 4D).
- Export numerical values are saved in the file. Example: an X value is set to 100 cm in Cinema 4D. If you define Feet for export, the exported file will save a numerical value of 3.281 (1 meter = 3.281 feet).
More information about units and scaling can be found in the Project Scale section.
Custom Frame[-2147483648..2147483647]
Here the frame can be defined for the current time (Timeslider) or a custom frame can be defined manually.
This will then be the point at which the scene is output if you don't export the animation.
For Pose Morph animations, you should always define the animation's Start frame.
