Substance 3D Material
This Node is able to read an Adobe Substance 3D Asset file ( .sbsar ) and provide its settings and texture output within a Node material. You can also add this Node manually to an existing Redshift Node material. However, it is easier if you load the desired Substance 3D Asset via the Create/Utilities/Substance command in the Material Manager. This automatically creates a Redshift Standard Material in which a Substance 3D Material Node loads the desired asset and links its textures to the material.
On this page you will find detailed information on the use of Substance 3D Assets in Cinema 4D , especially in combination with Redshift .