Outputting geometry properties
This Node can be used to output properties and components of a given geometry, such as the point positions, Normals or tangents. The matching counterpart to this is the Geometry Property Get Node, which can be used to set properties such as the tangents on a spline or the positions of the points on a polygon geometry.
The correct settings can already be made by using certain keywords when searching for the Node via the search bar of the Asset Browser. For example, you can enter Read points, Read normals or Read tangents in the search mask and the respective Get Geometry Property Node will be displayed. When this Node is created by double-clicking on the search result in the Asset Browser, the Node will automatically be configured accordingly and added to the circuit. A Node searched for via Read points is then automatically configured, for example, to output the point positions on the supplied geometry.
The following search terms can be used:
- Output positions/Ouputt points: The point positions of the geometry are output.
- Output polygon points: The point positions are also output here, but in the order in which the points are used by the polygons. As a point can also be part of several polygons, point positions can also be output several times. This distinction only makes sense for a polygon geometry. When using spline geometry, only the point positions will be output in sequence.
- Read Normals: The Normal directions for the points of the geometry will be output. This only makes sense for polygon geometry.
- Output color alphas: The color values including their alpha values will be output.
- Read UVs: The UV coordinates of the geometry will be output. This only works with polygon geometry.
- Output weightings: The weighting values of the geometry will be output.
- Output tangents: In the case of spline geometry, this can be used to output the tangent pairs of the points.
- Output corners: This information can be used for spline geometry to activate the use of tangents at a point (false or 0) or to use a hard interpolation at the point (true or 1) using Boolean values.