Basic

Name

This setting can be used to change the Node’s name. If you happen to forget what function a given Node has due to its modified name, its original name will still be shown in the Info area of the Node Editor when the Node is selected.

Asset Version

Each Node can be modified due to program updates or other changes. This is why the Nodes use a type of version number internally. Using this menu, the desired version can be selected or the latest version can be used to ensure that the most current version of the Node is used.

More information about versioning can be found under the Version tag.

Color

To maintain an overview when working with complex Node setups, Nodes can be colored individually (some Node types already have a color assigned to them).

Right: Node display when zooming out.

Ports Display

These 3 options reflect the 3 port commands in the Node menu of the Node Editor for the respective options. Here you can essentially define if and which ports should be shown.

Show Preview

Here you can define for each Node individually, if a preview - not all Nodes have one - should be displayed.

This can also be done interactively directly in the Node view by clicking on the 2nd icon from the left over the color bar.

In the Preferences menu (Node Editor tab), you can also define the preview display visibility for all new Nodes that will be created.

Display Comment

Here you can define if any Node comments should be displayed in the Node view under the respective Node:

This can be done interactively in the Node view for existing comments by clicking on the Comment icon on the left under the Node.

Comment

Here you can enter your comment. Longer texts will be displayed in abbreviated form in the Node Editor.

Bypass

With this option, the function of the Node can be enabled or disabled. If this option is enabled, input data will be passed through unchanged.

Show Tag

This option relates to the display in the Scene Manager, e.g., if this Node is part of an object’s Stack. If enabled, this function will be shown as a tag symbol next to the object in the Scene Manager. This effect can be controlled directly in the Scene Manager if you click on the bookmark symbol next to the element in the stack.