Background

Background

 

The global settings for the Background can be found as a PostFX in the RS RenderView. Click on its cog icon in the top right corner, ensure that Enable PostFX is activated, and then tick the box for the Background: Global category to access the global Background settings for this scene.


Another option to access the global Background settings is from the Post Effects category in the Render Settings, as can be seen in the next image. If that category is missing there, just add it manually by clicking on the Effect... button (see left side in the following image).



Type

This setting determines when the color or background image is applied when rendering - critically, it controls if the background is color corrected or takes part in effects such as depth of field.

In the example images below take note that while the In-Render and Pre-Composite types can look very similar, only In-Render is affected by depth of field and transmissive materials. All the while, Post-Composite is not affected by any camera effects.

Type: In-Render Pre-Composite Post-Composite
Car model by Luis Lara and Maxime Truchon
HDRI and Backplate by Apex Automotive

 

Affected by Bent Rays

Only relevant when In-Render background type is used.

When enabled, the background is rendered like a normal 3D object in the scene and is therefore also subject to changes, e.g. when viewed through a refractive/transmissive object or when rendered with depth of field. When disabled, the background is not affected by these effects but is still subject to changes to exposure and color correction.

In the example images below notice how the background is bent by the transmissive glass sphere and car windows or blurred by depth of field when enabled. By comparison, the background is completely clear and the rays are not bent by transmissive objects when disabled, instead they pass right through and only the actual 3D scene is affected by these types of effects.

Affected by Bent Rays:
Enabled (default)
Disabled Enabled (default) Disabled

 

Color

The color used in the background of the render.

The background color is overridden when a background image is loaded, however the alpha value of this color can still be used to control the alpha of a background image.

Background Color: Black (default) White Image

 

Image

An image loaded here replaces or covers the solid Color of the background. The background color may still be visible in the render if the background image does not cover the entire framebuffer (see Frame or Offset parameters) or if the loaded Image has an alpha channel.

 

Color Space

Controls how the colors of the background image are interpreted. In general low dynamic range images like PNG and JPG should use the sRGB color space and high dynamic range images should use the scene-linear Rec709-sRGB color space. If you know your background image should use a different color space then use that. For more information please see the Color Management section.

 

2026

Preview Resolution

Here you will find a range of entries, relative to the graphics card being used. The value controls the internal resolution of the texture (for the unrendered Viewport display) — the higher you set this value, the more detailed the texture will be in the Viewport. The value has no effect on the rendered result.
Please note that selecting a resolution higher than the actual resolution of the loaded image will not improve the quality of the preview in the Viewport. The highest possible Preview Resolution is therefore always achieved by selecting Image Resolution.
By choosing Global Default the Texture Default Resolution from the Viewport Hardware settings in the C4D Preferences is used.

Always proceed with caution when increasing the Preview Resolution. Higher settings require more RAM and increase the file size of the Cinema 4D scene. This applies in particular to the graphics card because the texture previews must be loaded into the graphics card's memory.

Alpha from Image

When enabled an alpha channel from the loaded background image is used for alpha output in renders, if there is no alpha channel it will be rendered with an alpha of 1.

When disabled, the alpha of the background is controlled by the alpha value of the background color.

 

Frame

If you have loaded an Image for the background, this setting adjusts the scaling of the image in the rendering. This is only relevant if the width to height ratio of the image does not match the aspect ratio of the rendering:

Frame: Stretch Crop Fit

 

Offset X[-100..100%]

Allows you to move the background Image horizontally. In the areas that become free as a result, the plain background color becomes visible.

Offset X: -20 0 (default) 20

 

Offset Y[-100..100%]

Allows you to move the background Image vertically. In the areas that become free as a result, the plain background color becomes visible.

Offset Y: -25 0 (default) 10

 

Gamma[0.00..+∞]

Changing the Gamma value lightens or darkens only the midtones, without significantly affecting the highlights and depths. This means: Black remains black even after a Gamma change, white remains white.

Gamma: 0.5 1 (default) 2

 

Exposure[-∞..+∞]

All brightnesses of the loaded Image can be raised or lowered evenly.

Exposure: -2 0 (default) 2

 

Hue[0..+∞°]

This allows all color values of the loaded Image to be shifted evenly. The basis for this is a color ring on which all colors are applied. The color shift can then be specified via an angle between 0° and 360°. For this reason, a color shift of 360° also shows the original color values again.

Hue: 0 (default) 20 180

 

Saturation[-100..100%]

Use this value to decrease or increase the color saturation of the loaded background Image.

Saturation: -100 0 (default) 100

 

Compensate for Exposure

When disabled, the loaded background image will be affected by the camera's Exposure settings.

Compensate for Exposure: 
Disabled (default)
Enabled