Background

Background

 

Type

This setting determines when the color or background image is applied when rendering - critically, it controls if the background is color corrected or takes part in effects such as depth of field.

In the example images below take note that while the In-Render and Pre-Composite types can look very similar, only In-Render is affected by depth of field and transmissive materials. All the while, Post-Composite is not affected by any camera effects.

Type: In-Render Pre-Composite Post-Composite
Car model by Luis Lara and Maxime Truchon
HDRI and Backplate by Apex Automotive

 

Affected by Bent Rays

Only relevant when In-Render background type is used.

When enabled, the background is rendered like a normal 3D object in the scene and is therefore also subject to changes, e.g. when viewed through a refractive/transmissive object or when rendered with depth of field. When disabled, the background is not affected by these effects but is still subject to changes to exposure and color correction.

In the example images below notice how the background is bent by the transmissive glass sphere and car windows or blurred by depth of field when enabled. By comparison, the background is completely clear and the rays are not bent by transmissive objects when disabled, instead they pass right through and only the actual 3D scene is affected by these types of effects.

Affected by Bent Rays:
Enabled (default)
Disabled Enabled (default) Disabled

 

Color

This is the plain color used in the background of the rendering. The background color is overridden when a background image is loaded.

Background Color: Black (default) White Image

 

Image

An image loaded here replaces or covers the solid Color of the background. The background color may still be visible in the render if the background image does not cover the entire framebuffer (see Frame or Offset parameters) or if the loaded Image has an alpha channel.

 

Alpha from Image

When enabled the alpha channel from the loaded background image is used for alpha output in renders. When enabled and using Pre and Post-Composite modes with a background image that does not have an alpha channel the background will be rendered out with the alpha channel set to 0.

When disabled the render will have no alpha output from the background.

 

Frame

If you have loaded an Image for the background, this setting adjusts the scaling of the image in the rendering. This is only relevant if the width to height ratio of the image does not match the aspect ratio of the rendering:

Frame: Stretch Crop Fit

 

Offset X[-100..100%]

Allows you to move the background Image horizontally. In the areas that become free as a result, the plain background color becomes visible.

Offset X: -20 0 (default) 20

 

Offset Y[-100..100%]

Allows you to move the background Image vertically. In the areas that become free as a result, the plain background color becomes visible.

Offset Y: -25 0 (default) 10

 

Gamma[0.00..+∞]

Changing the Gamma value lightens or darkens only the midtones, without significantly affecting the highlights and depths. This means: Black remains black even after a Gamma change, white remains white.

Gamma: 0.5 1 (default) 2

 

Exposure[-∞..+∞]

All brightnesses of the loaded Image can be raised or lowered evenly.

Exposure: -2 0 (default) 2

 

Hue[0..+∞°]

This allows all color values of the loaded Image to be shifted evenly. The basis for this is a color ring on which all colors are applied. The color shift can then be specified via an angle between 0° and 360°. For this reason, a color shift of 360° also shows the original color values again.

Hue: 0 (default) 20 180

 

Saturation[-100..100%]

Use this value to decrease or increase the color saturation of the loaded background Image.

Saturation: -100 0 (default) 100

 

Compensate for Exposure

When disabled, the loaded background image will be affected by the camera's Exposure settings.

Compensate for Exposure: 
Disabled (default)
Enabled