Look at Camera Expression
The Look at Camera Expression rotates the tag-carrying object with its Z-axis towards the camera so that you are always looking at the object head-on.
This is particularly practical if you want to place cut-out planes ("billboards") in the scene using the alpha channel in order to simulate "3D" objects that can be rendered quickly. This works very well for trees or people who are not in the focus of the scene, for example.
Here, a Plane object was assigned a tree texture and then cloned using a Cloner object. The planes are always aligned to the camera with the Look at Camera expression so that the texture can be seen frontally.
Note:Make sure that the tag-carrying object Rotation Order is always set to HPB in the "Basic" tab. In addition, the camera must be of Type Perspective for the tag to work correctly.
