Scale

A description of the BodyPaint 3D Scale Tool can be found here.

With this tool you can re-size the selected objects or elements.

Depending on the Object or Model mode selected, parametric primitives (e.g., cylinder, ring, etc.) or other Generators that have their own scale settings (with units such as cm, m, etc.) will be scaled by scaling their axes or by modifying their Scale settings.

The same applies for float comma User Data.

Depending on the mode selected, the Scale tool can be used to select objects, points, edges and polygons by clicking on them.

As always, the following applies when selecting (and generally for all selection methods):

Note also the functions described in the Select menu section, which also apply here.

The selections can be "drawn" by simultaneously pressing the right mouse button (i.e., the selection will work like the Live Selection).

Clicking and dragging on the axes lets you scale the object along the axes.

Pressing the Shift key does the following:

Pressing the Ctrl/Cmd does the following:

Depending on where you grab the scale axis the scaling process will differ (fastest near the null point).

The cursor keys (+Shift for the Z axis) can also be used to scale individually selected objects. The amount the object will be scaled each time the key is pressed can be defined using the Scale (Attribute Manager, Model > Quantize) setting.

The Axis Extension function is available here as well, with which handles can be positioned freely (you can, for example, extend a handle to the Viewport edge and then scale very precisely).

When modeling, only use the Scale Tool when in Use Model Tool mode; scaling in Use Model mode should only be done when animating.

The default size of the Y axis in the object system is 1.0. For example, if you re-size the X axis from 1.0 to 2.0, the object doubles in size along the X axis. This results in a distortion of the object system, making precise construction more difficult since all local positions are now also distorted and no longer correspond to the length units of the world system. Therefore we recommend that you do not scale using the Object tool during the modeling process. Use the Model tool instead.

Note:When using the Use Model Tool mode and Scale tool, some object types, such as parametric primitives, can only be scaled uniformly. To scale these objects non-uniformly, either enter the new size in the Attribute Manager or use the Use Model Tool mode.

Scaling multiple objects

When multiple objects are selected, a shared axis system appears in the Viewport between the selected objects. You can scale the objects using the shared axis system or you can scale the objects using any one of their object axis systems (click the origin of the object axis system that you want to use).