Basic Properties

Name

You can assign all objects and elements (e.g. shaders) any name you like. The object or element will appear under this name, e.g. in the XPresso Editor or in the Timeline.

This is the name that will be used for the bitmap in the XPresso editor or Timeline

Layer

If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly from the Layer Bowser or from other similar fields. You can also use the menu behind the small triangle button on the right to assign layers or remove the element from the current layer. Show in Manager opens the Layer Manager.

Click on the small triangle to the left of Layer to show the layer properties. This gives you access to all properties that are otherwise only accessible via the Layer Manager.

Blur Offset[0..100%]

MIP and SAT mapping only approximate the optimum computation, since a precise computation would increase the render time greatly. SAT mapping is more accurate than MIP mapping. But sometimes these approximations can make a texture too blurred or too sharp.

So the Blur Offset and Blur Scale you to blur or sharpen the mapping. Blur Offset softens a texture.

Blur Scale[-100..100%]

Blur Scale fine-tunes the strength of the MIP or SAT mapping. A positive value increases the blur; a negative value weakens it. A strong value blurs detail but helps prevent flickering during animation. A weaker value brings out more detail but, increases the risk of flickering.

With floors, try a positive blur strength of about +20%. Floors tend to suffer most from perspective distortion, so they require special treatment.