Edit
Selects all items in the Objects Area of the Timeline. This is practical if you want to display all F-Curves in F-Curve mode.
All keys will be selected.
Inverts selections of objects, materials, shaders, tags, render settings and post effects. In order to invert a selection at least one of the aforementioned items must already be selected.
Deselects all keys in the respective view.
Inverts a key selection (i.e. keys that are selected will be deselected and those that were not selected will be selected).
This option applies only to visible (not hidden) keys in F-Curve mode.
Use this setting to select all keys within a specific time range within the animation. Define the From Time and To Time in the dialog window that opens. The Only Selected setting ensures that only selected tracks will be affected. Select Range can also be used to temporally restrict an existing keyframe selection.
Sets markers at both the left and right borders of the visible Timeline.
Sets a marker at the current frame, i.e., where the Timeslider is currently located.
Deletes all existing markers.
Sets markers on the first and last keys of a given selection. When in F-Curve mode, only the currently visible key selection will receive markers. Selected keys of hidden curves will be ignored.
A new layer will be created into which all selected objects will be placed.
All selected items will be removed from assigned layers. These items will no longer be assigned to any layer(s).
Selecting this option will open a sub-menu in which all layers, including colors, will be made available for selection. Selecting a layer from this menu will select all items on that particular layer.
Opens the Layer Manager
If you have loaded a sound track using the
If multiple sound tracks exist, a selection menu will be made available from which you can select the desired sound track to be displayed.
Opens the
The Region Tool is basically nothing more than a floating selection that can be changed at any time and lets you edit key groups in either Dope Sheet mode or in F-Curve mode. Large key groups can be copied and accurately pasted somewhere else. The selection frame has handles at all corners and on each side with which it can be scaled. The frame numbers at which the selection frame lies are displayed at the top left and right of the selection frame. Every key within a given selection frame will be selected.
Activate the Region Tool and drag over a selection of keys in the Timeline. You can drag as many selection regions as you like. Selection regions may even overlap.
How to use the tool, including keyboard shortcuts:
The same keyboard shortcuts apply to the region handles. The keys will also be scaled temporally and regions without keys will be scaled.
Simultaneously pressing the
It is also possible to copy keys within a given region using
Use this command to delete all regions created using the Region Tool. All selections defined using the Region Tool will be removed.
This option only works in Dope Sheet mode. When keys are moved or pasted, subsequent keys located on the same track will be moved and will make room for the new keys. If keys are moved to the left or deleted, subsequent keys will be moved to the left. Ripple Edit also works in conjunction with the Region Tool.
This command lets you:
Selected keys will be cut and copied to the clipboard.
Selected keys will be copied to the clipboard.
Keys will be copied from the clipboard and pasted at the desired location. A track (Dope Sheet mode) or an F-Curve (F-Curve mode) must first be selected.
Keys can be placed from the clipboard to other (up to four) currently open Timelines.
It’s better to select only the same type of keys to copy and paste. For example, the keys from a sphere’s radius track cannot be copied onto the keys of a Subdivision Surface subdivision track.
Selected keys/Motion Clips will be deleted.
Activate this option when selected keys/Motion Clips should snap to a specific time in the animation while editing keys/Motion Clips (moving, scaling, etc.).
No matter if the option is active or not, the prior state can be temporarily restored by simultaneously pressing the ALT-key.
Example: You do not like snapping. You let your keys/Motion Clips land where they may, even if it’s on key 12.245, so you leave Enable Snapping deactivated. The first key of your animation, though, should lie exactly on the Start marker. No problem. Press the ALT-key while moving your keys and you can snap your first key to that marker (of course the corresponding option must be activated in the Snap Settings).
If this option is active, keys/Motion Clips will snap to frames. If this option is not active, keys/Motion Clips will not necessarily come to rest on the full frame number (e.g., a key may lie at frame 3.45).
Keys/Motion Clips are selected via a rectangular selection box. This option defines the point at which a key/Motion Clips is considered selected. If this option is selected, keys/Motion Clips can merely be touched by the selection box to be selected. Otherwise, the full key/Motion Clip must be included in the selection box in order to be selected.
Use the Snap Settings to define onto which position in time a key should snap (the General options apply to keys in both Key Dope Sheet mode and F-Curve mode):