Parameter
Defines the level of detail for the noise structure. Increase this value for greater detail and more fluctuation in the values.
The noise structure can be animated. By default, the animation’s current time is used. This will cause a new noise value to be calculated for each frame of the animation. However, you can connect your own time values to this port (such as the time values created by some of the Thinking Particles nodes).
• X Coordinate [-∞..+∞]
• Y Coordinate [-∞..+∞]
• Z Coordinate [-∞..+∞]
To control the generation of three-dimensional noise fields, you can, for example, connect the coordinates of object points to these input ports. Each point can then be assigned a different value that is dependent of the point’s position in 3D space.
You can pass a vector to this input port. This will enable a three-dimensional noise structure to be calculated.
This value scales the noise structure (not the result!).
The Frequency controls the generation of the noise structure. Higher frequencies lead to more changes in noise per unit of time.
This value scales the result of the node by multiplying it. An Amplitude of 1 leads to noise results in the range of -1.0 to +1.0.
• Seed [-2147483648..2147483647]
This value is a starting point for the calculation of the noise structure. The seed value will therefore lead to repeatable results. If you are using several noise nodes with identical settings, they will each generate the same results unless you give them different Seed values.
See Noise-Type.