NEW IN R21

Advanced Features ProRender ProRender Nodes Context Nodes UV Distorter
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Distorter

Preview Basic Inputs Outputs

Inputs

Direction

Using this vector you can define the directon of movement and also the intensity of the movement of the distortion. The X component of the linked vector is responsible for the movement in the U direction. The Y component of the vector is used to define the movement in the V direction. The W coordinate can be moved using the vector’s Z component. This can, for example, be helpful when creating three-dimensional noise structures that also use a W component.

Strength [-∞00..+∞00%]

A simple multiplication value for the linked Direction vector.

Center [-∞00..+∞00%]

See Center.

 Context

UV

This input is optional and can be used to input custom UV coordinates that should serve as a basis for the node. Otherwise the node will automatically use the texture coordinates supplied by the Texture tag.