Basic Features Material Manager Material Nodes Individual Assets Math
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Reflect

Preview Basic Inputs Outputs

Reflect

This Node can be used to ascertain the direction in which a vector will be reflected. This can be a ray that is reflected by a mirrored surface. Vector 1 defines the direction of the incoming ray. Vector 2 defines the direction of the surface normal from which the sample should reflect. According to the idealized principle of angle of incidence = angle of reflection, the direction of the reflected ray will result.