Basic Noise
Basic Noise
In conjunction with the Basic Node, mathematical noise patterns can be created, e.g., that can be used as a relief or simulating a surface roughness.This Node can be used to create various noise patterns as grayscales that, for example., can be used directly as a relief effect. The available patterns and options are closely related to those of the Noise shader in the standard Material System. If you require additional settings, a separate Noise Node can be used.