NEW IN R21
Basic Features Material Manager Material Nodes Individual Assets 2DBlur
Preview Basic Inputs Outputs Context MaskBlur
This nod offers various methods of blurring input color structures. Depending on the method selected, variable radii for the blurring can be used. The blurring is always restricted to structures that are not generated via sampling, i.e., only contain 2D structures. Ambient Occlusion and other effects generated via 3D sampling are not supported.