Basic Properties
Icon Settings
Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:
Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.
There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.
Here, you can either
This function can be used to color an existing or a custom icon. You can select from the following options:
Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.
These commands can be used to save icons as a preset or to load an icon. Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder).
Here you can enter a name for the object.
If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
You can assign a priority to each expression. This is especially useful when working with Python or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.
Don’t forget that this calculation sequence will be run through for each rendered image!
Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.
When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.
For a Project with four expressions with the following priorities:
This results in the following order of execution:
Dynamics (e.g., Priority Generator +400) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Dynamics require a priority of at least Generator +401.
This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).
Turns the corresponding expression on or off.
Constraints
PSR
Parent
Up
Aim
Clamp
Spring
Mirror
Use these options to enable or disable the Constraint options. A corresponding tab will be opened for each enabled option.
Enabling Frame Update will stop the dynamic constraints from affecting the constrained object upon a screen refresh. In previous Cinema 4D versions (prior to R12), if you had a Spring constraint applied to an object, for example, then that dynamic spring effect would still cause the object to move whenever the viewport was refreshed (selecting another object in the hierarchy would trigger a viewport refresh, to name just one), even if your animation playback was stopped.
This could make things difficult if you needed to keep the current state of the object at a specific frame. Frame Update locks the object into place, updating the constraint only during playback.