Basic Features Material Manager Extensions Volumetric Shaders Banzi Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Banzi Shader

Basic Wood Diffuse Specular 1 Specular 2 Specular 3 Reflection Environment Ambient Roughness Anisotropy Illumination Assign

Basic Properties

Name

Here you can enter a name for the object.

Wood

Use this option to activate or deactivate the coloring of wood.

Effect Options

Use the options below to activate the corresponding effect:

Diffuse
Specular 1
Specular 2
Specular 3
Reflection
Environment
Ambient
Roughness
Anisotropy

Illumination

This is where you will find all settings relative to Global Illumination and the display of material channels in Enhanced OpenGL (not 3D Volume Shader) mode.

Assignment

Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.