Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Microphone
This function creates a group of objects that contains two conventional, spatially shifted mono microphones.
- Microphone_L (for the left stereo channel).
- Microphone_R (for the right stereo channel).
You can make individual adjustments to the characteristics of both microphones (see Mono Microphone)
This stereo microphone is not an object in the conventional sense, but a predefined group of objects containing two mono microphones.
The DTS 5.1 (Digital Theatre System) function creates automatically a group of objects which contains six conventional, spatially-shifted mono microphones.
- Microphone_L (for the left front loudspeaker).
- Microphone_C (for the central loudspeaker).
- Microphone_R (for the right front loudspeaker).
- Microphone_SUB (for the bass channel, sub-woofer).
- Microphone_LS (for the left, rear surround loudspeaker).
- Microphone_RS (for the right, rear surround loudspeaker).
The WAV files created with subsequent 3D sound rendering can be mixed later in an external sound program for the generation of surround sound data in the DTS 5.1 format. You can define individual values for the pickup characteristic etc. of all microphones (see Mono Microphone).
DTS 5.1 is a standard recording format for many cinema productions. The first number refers to the five sound channels. The front three (left, center, right) use the frequency range from 20Hz to 20kHz and the two surround channels the range from 80Hz to 20kHz. The rear channel is the sub-woofer, which uses only low frequencies in the range between 20Hz and80Hz.
This surround sound microphone is not an object in the conventional sense, but a predefined group of objects containing several mono microphones.
The DDS EX 6.1 (Dolby Digital Surround) function creates, automatically, a group of objects which contains seven conventional, spatially-shifted mono microphones.
- Microphone_L (for the left front loudspeaker).
- Microphone_C (for the central loudspeaker).
- Microphone_R (for the right front loudspeaker).
- Microphone_SUB (for the bass channel, sub-woofer).
- Microphone_LS (for the left, rear surround loudspeaker).
- Microphone_S (for the middle, rear surround loudspeaker).
- Microphone_RS (for the right, rear surround loudspeaker).
The WAV files created with subsequent 3D sound rendering can be mixed later in an external sound program for the generation of surround sound data in the DDS EX 6.1 format. You can define individual values for the pickup characteristic etc. of all microphones (see Mono Microphone).
DDS EX 6.1 is a modern method from Lucasfilm TXH and Dolby Laboratories Inc. It uses an additional middle surround channel to offer the listener a particularly good localization of auditory perspectives. Otherwise it is compatible with Dolby digital 5.1. The number 6 from the name refers to the six available channels. The front three (left, center, right) use the frequency range from 20Hz to 20kHz and the three surround channels the range from 80Hz to 20kHz. The rear channel is the sub-woofer, which uses only low frequencies in the range between 20Hz and 120Hz.
This surround sound microphone is not an object in the conventional sense, but a predefined group of objects containing several mono microphones.
The SDDS 7.1 (Sony Dynamic Digital Sound) command creates a group of objects which contains eight conventional, spatially-shifted mono microphones.
- Microphone_L (for the left front loudspeaker).
- Microphone_L (for the left center loudspeaker).
- Microphone_C (for the middle center loudspeaker).
- Microphone_R (for the right center loudspeaker).
- Microphone_R (for the right front loudspeaker).
- Microphone_SUB (for the bass channel, sub-woofer).
- Microphone_LS (for the left, rear surround loudspeaker).
- Microphone_RS (for the right, rear surround loudspeaker).
The WAV files created with subsequent 3D sound rendering can be mixed later in an external sound program for the generation of surround sound data in the SDDS 7.1 format. You can define individual values for the pickup characteristic etc. of all microphones (see Mono Microphone).
SDDS 7.1 works, in principle, like Dolby Digital 5.1. Additionally, however, the number of center channels is increased from 1 to 3. This makes a better sound distribution possible with the large and broad projection screens in cinemas. Otherwise it is compatible with Dolby Digital and DTS. The number 7 in the name refers to the seven available channels. The front five (left, left center, center, right center, right) use the frequency range from 20Hz to 20kHz and the two surround channels the range from 80Hz to 20kHz. The rear channel is the sub-woofer, which uses only low frequencies in the range between 20Hz and 120Hz.
This surround sound microphone is not an object in the conventional sense, but a predefined group of objects containing several mono microphones.