Basic Features Material Manager Material Nodes Individual Assets Color
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Premultiply

Preview Basic Inputs Outputs Mask

Premultiply

The Pre-Multiply Node can be used to adjust color values according to an existing Alpha channel.

This Node modifies the color values according to the opacity of the Alpha channel. The brightness in the Alpha channel will be multiplied using the individual RGB color portions. If no Alpha channel is present, the color values will remain unchanged.