Basic Features Material Manager Material Nodes Individual Assets Surface
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Displacement Map

Preview Basic Inputs Outputs Context

Displacement Map

The Displacement Map Node can be used to deform surfaces using a material. In doing so, points will be moved on the object. Since not enough points are present, additional subdivisions can be added during rendering.

This Node prepares the input texture for implementation in conjunction with the Material Node’s Displacement.