Basic Features Material Manager Material Nodes Individual Assets Context
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

UV Transform

Preview Basic Inputs Outputs Context

UV Transform

UV coordinates can be moved or rotated individually or their repetitious behavior can be affected, for example, to adjust the orientation of individual components of the setup. In this example, two Tile Nodes were clamped and layered to create an X-shaped structure.

This Node can be used to affect the movement, scaling, rotation or repetition of UV coordinates within a given texture projection tile. These options are also available in the UV Projection Node that can also be used to affect the projection. In the case of UV Transform, the projection will be taken from the material’s Material tag or defined by the Context input.