Basic Features Material Manager Material Nodes Individual Assets Context
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

UVW Transform

Preview Basic Inputs Outputs Context

UVW Transform

Comparable with the UV Transform Node’s function, UVW coordinates can be moved, scaled or rotated. By inputting variable values, deformations such as in this example can also be created.

This Node generates a three-dimensional coordinate structure as is also used for volumetric materials. An additional W component will be generated in addition to the UV coordinates that generally run along an object’s surface, which can also be used to add individual texture coordinates to the inside of an object.