Cinema 4D Basic Features Create Menu Generators Extrude Object
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Extrude Object

Basic Coord. Object Caps Selections

Object Properties

RELEASE 22

Direction

Here you can define the direction in which the spline should be moved to create a hull. Normally, this will be perpendicular to a surface, i.e., the plane in which it primarily lies. This can, however, be done differently using the following settings:

  • Auto: Cinema 4D will attempt to ascertain in which plane the spline primarily lies and will move it perpendicular to this plane. This works very dependably and is therefore the default option.

  • X, Y, Z: The movement will take place in the direction of the axis chosen.

  • Custom: Here you can use the Movement setting to define a directional vector - also in relation to the object coordinate system - along which the movement should take place.

  • Absolute: This mode represents the behavior prior to S22: The movement is defined using the three Movement components.

Offset [-∞..+∞m]

Here you can define the absolute length that the movement should be (for Auto, X, Y, Z or Custom). Negative values will cause the movement to take place in the opposite direction.

Movement [XYZ m]

Here you can define a normalized vector (Direction, Custom) or a movement via the individual components of the right-angle object coordinate system (Direction, Absolute). For the vector setting: The vector will be normalized, 1, 1, 0 is identical to 5. 5. 9.

Subdivision [1..4000]

Defines the number of subdivisions along the extrusion axis.

Isoparm Subdivision [3..4000]

Defines the number of isoparms used to display the Extrude object when the isoparm display mode is active.

Flip Normals

Flips (i.e. reverses the direction of) the Normals of the Extrude object. Usually, Cinema 4D will point the Normals in the correct direction. However, with open contours it is not possible for Cinema 4D to know which way they should point. In this case, you can control the direction of the Normals, either by changing the direction of the spline or by enabling the Flip Normals option. This option does not effect the caps, since their Normals are always calculated correctly.

Hierarchical

If this option is enabled, you can group, say, several splines within a Null object and place this group in an Extrude object. Each spline of this group is now extruded separately. This is important especially for a text spline when you have enabled its Separate Letters option. In this case, a separate spline is created for each letter; these splines are in an object group. The Hierarchical option must be enabled to extrude these separate letters.