Object Properties
These values give the object’s dimensions in the X, Y and Z directions.
The number of subdivisions applied to all surfaces.
Choose a value from this drop-down list to set the object’s initial orientation in space. This gives you a quick way to turn the object on its axis.
This button will only be displayed if an older scene is imported and serves to convert the pyramid to an updated primitive with optimized UV mapping (a prompt will appear first). For a newly created pyramid, the updated primitive will be used directly.