Basic Features Object Manager Tags Menu Various Tags Metaball Tag
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Metaball Tag

Basic Tag

Tag Properties

Negative Influence

The object will repel the hull rather than attract it.

Strength [0..10000%]

Defines the size of the meta-hull. A value of 100% means that the meta-hull is as large as the original object; at 50%, it is half the size of the original object; at 200%, the meta-hull is double the size of the original object.

Radius [0..+∞m]

When Metaballs are created, a shell will be placed around the elements. The radii or the distance from other elements to this shell can be defined using this setting.

Type

From left to right: Type = Sphere, Line, Triangle. At bottom left, both polygon objects and the splline in the Metaball object.

Metaballs surround elements (e.g., object vertices, splines, polygon edges, triangles) with a shell and consolidates them into a meta shell. These settings let you define how this should take place.

In pre-R17 Cinema 4D versions, a sphere was placed onto each object point (with the exception of splines) around with a meta shell was placed. Now several types are available:

Please note the following:

Solid

In order for this function to work, Type must be set to Triangle and the object to which it is assigned cannot be a spline. The interior of the object will be seen as a solid and a Boolean effect can be evocated:

Negative Influence enabled for the 2nd cube: at left the Solid option disabled, at right enabled (for both objects)

In the image above you can see how the Negative Influence option only affects the cube surface and the Solid option affects the entire volume.