Asset Browser

Asset Browser...

General

The Asset Browser is an indispensable tool when working with assets: It provides access to all assets made available by Maxon and you can also manage, organize – and above all quickly find – these and custom created assets and scenes.

What are assets?

Assets can be anything that can be part of or used by a Cinema 4D scene. This can, for example, be objects, scenes, Nodes, images, videos, and more, but also category names, keywords, Smart Searches, etc.

These assets can be saved locally on a hard drive or on a Maxon or other server. Assets are organized in databases (see The asset concept.)

Tip:It is currently not suggested working with several Cinema 4D installations simultaneously when saving to a database. Reading from a single database using multiple Cinema 4D installations is not a problem, though.

The Asset Browser will replace the Content Browser in the long term. The Asset Browser offers easier to use functions, e.g., you no longer have to download several GB of Content Browser libraries but can only download individual elements that can be easily found using the powerful filter and search functions. What’s best is that assets that have been downloaded can be accessed by other Cinema 4D releases (S24 or later), which means they don’t have to be downloaded or imported again in order for the Asset Browser to find them.

If you open such a file on a different computer, textures, for example, will automatically be found and downloaded – as long as the computer has an internet connection. The same applies to custom libraries that you can share with other users.

Internally, asset libraries are basically implemented as databases – and you don’t have to be a database expert to use them! They are used just as any other Manager in Cinema 4D.

Generally speaking, if you create access to an asset database (see Databases), you will no longer have issues with missing textures, for example. Of course the scene must be saved as an asset in the respective database. Databases can be saved in several ways (locally, in network folders or online) and shared.

How are assets loaded?

Assets displayed in the Asset Browser can be loaded into Cinema 4D in one of several ways:

Otherwise there are several practical functions integrated into the Asset Browser such as:

Interface

The Asset Browser is in essence made up of 3 areas that are described in the following sections:

The 4 icons at the top right

At the top right you will see 4 icons. These have the following functions (from left to right):

Show Infor area

Shows or hides the Info area. Right-clicking on the icon will let you define the desired location of the window (bottom or right).

Database display

Here you can display all available databases. Clicking on the icon at the right of a database name will hide or show all assets in that category area and the asset list. Cinema 4D will note this state, even if the connection to the database is removed and later added again.

Databases can be disconnected in the Preferences settings in the Asset Browser menu.

Tip:Clicking on the icons with the following keys pressed will do the following:

Here you will find a range of databases that are included or connected and of course custom databases you can create and/or connect yourself (see also Databases).

Right-clicking on the database display will make the following commands available:

Create Database

This command, which opens a path dialog window, is used to create a new database where assets can be saved (you will then see a number of database-specific files in the selected directory). The directory name will also be used as the database name and will appear wherever this asset is saved, for example.

In the Preferences settings’ Asset Browser/Databases menu you will then see these databases listed.

Mount Database (Folder)…

Mount Database (ZIP File)

These two commands have the same function as the Add Folder and Add File commands in the Preferences settings’ Asset Broswer menu.

You can make the asset database (unzipped in a folder or zipped as a Zip file) accessible for Cinema 4D. Assets in the databases will be visible right away.

Automatic switching

If this option is disabled, only those assets will be shown that can be used to activate the respective Manager. If the Object Manager is activated, for example, only objects that can be loaded into the Object Manager will be listed in the category and asset lists. Nodes, JPEGs, etc. will not be shown. Clicking in the Viewport will show everything again. If this option is enabled, all assets will be shown. Exception: Quick filters or filters are defined to show something else.

New Asset Browser

Use this command to open an additional Asset Browser. This makes it easier to move assets, for example.