Settings
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
The unit at the right in turn defines how upon
- Import the numerical value saved in the file is converted to the current Cinema 4D unit. Example: if an X value of 1 is saved in the file and you define Feet, the X value will be converted to 30.48 cm in Cinema 4D (if centimeters are defined by default in Cinema 4D).
- Export numerical values are saved in the file. Example: an X value is set to 100 cm in Cinema 4D. If you define Feet for export, the exported file will save a numerical value of 3.281 (1 meter = 3.281 feet).
More information about units and scaling can be found in the Project Scale section.
Use these options to define how Subdivision Surfaces should be imported:
- No SDS Object: Only the Cage objects will be imported
- No Creases and Corners: SDS objects without weighting will be imported
- Creases and Corners: SDS objects with weighting will be imported
Use these options to define how splines should be imported:
- None: No splines will be imported.
- As Splines Only: All splines (curves) contained in the file will be imported as Cinema 4D splines.
- As Hair if Possible: Certain spline types (curves with more than 3 segments and equal number of segments) will be imported as Hair objects.
Use these settings to define which elements should be imported.
This value defines the FPS with which the Alembic animation is imported. The speed with which objects move will remain constant and the number of frames per animation time span will be modified.
Use these options to define how ,points’ (these can be particles or special point clouds) should be declared in the Alembic file:
- None: es erfolgt keine Import.
- As TP Geometry: Points will be imported as particle geometry (Thinking Particles; note that the Max Particle setting in the Thinking-Particles-Einstellungen might have to be increased).
Points will be imported as particle geometry (for Thinking Particles, note that the Max Particles setting in the Thinking Particles preferences might need to be increased.
- As Polygon Object: Points will be imported as points of a polygon object (but without polygons).
If an Alembic file contains Cinema 4D instances, you can define here how Cinema 4D should import them (see also Instances).
If enabled, all cameras contained in the Alembic file will be imported.