Settings

Original Units

If this option is enabled, the parts’ original scale defined in the file will be used (mostly millimeters). If this is not desired, simply disable this option and scale the file using the following Factor setting.

Scale

This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

The unit at the right in turn defines how upon

More information about units and scaling can be found in the Project Scale section.

Geometry

A file elements that can be imported as geometry will be loaded if this option is enabled.

Normals

Use this setting to define if and how Normals should be imported.

You have the following options:

UVs

If the CAD file contains UV files, these can be assumed in Cinema 4D via UVW tags. However, these will most often be of poor quality, which means that they will have to be edited accordingly.

Splines

CAD files also contain splines. Enable this option if you want to import splines.

Instances

CAD files often contain countless numbers of identical objects (e.g., a machine with 1000 identical screws) as instances. If these instances should also be loaded in Cinema 4D as such, you can select from the following selection options (see also Instance Mode):

Materials

If you want to assign a material to the imported objects, this can be done here.

You have the following options:

Display Colors

Each object in Cinema 4D can have a color without having a material. These colors can be accessed in the Basic tab: Display Color. Each imported object can be assigned a color using this selection menu:

If you prefer to assign colors using a material, this can be done using the Material menu below.

Layers

Here you can define how the layers in the CAD file or those created by Cinema 4D will be handled.

You have the following options:

Visibility

Similar to Cinema 4D, elements in CAD files can be hidden. If this property is assigned in the file and this option is enabled, Cinema 4D will assume the object’s visibility using its own switches (Viewport/Render visibility) in the Object Manager.

Helper

CAD files have helper objects that define a point in space or a point with an orientation. These are designed to help orient objects (e.g., during construction) but are of no use in Cinema 4D. Disabling this option will omit them from import. Otherwise they will be imported as Null objects.

Hidden Objects

If hidden objects are defined in the CAD file, enabling this option will display these in the Object Manager with the suffix _hidden. If this option is disabled, such objects will not be imported.