Modeling context

The mesh actions menu allows you to apply different operations on the selected mesh. Some of these actions also offer additional options that can be opened by clicking on the cogwheel icons that are shown next to the commands.

Table of content


Edit Mode

The available Modeling Actions and Selection Actions are based on the active Edit Mode (Object, Faces, Edges, Points), that can be switched from the icons on the top of the Viewport or from the drop down menu in the Toolbar that is found on the right side of the viewport by default.

Note:

An active selection is automatically saved if the Edit Mode is changed. An edge selection is therefore retained if, for example, you switch to Point Mode and later switch back to Edge Mode.

Select Tool

Most modeling tools and modeling actions can be applied to a specific region of a mesh by using selections. You can create individual point, edge oder polygon selections bei using the Select Tool. Just be sure to activate the needed Edit Mode first. This tool offers various modes and options.
While selecting you can always use the Add Selection/Subtract Selection modifier buttons in the Shortcuts Toolbar on the left to add or subtract elements to the current selection.

Activate the Select Tool in the right Toolbar. Then click on the Select Tool icon on the upper left to acess its settings.

Using area selections

Instead of moving over the elements to be selected you can also use a classic Lasso selection method or use shapes, like a Circle or a Rectangle to select an area. Just choose from the option list found right below the Select Tool icon in the left Toolbar (see also the image above). To activate the chosen selection shape you have to keep one of the selection modifier buttons pressed. It is recommended to use the Pixel Mode for the Select Tool with it, as this also allows you to start drawing the selection shape directly over a mesh, not having to start drawing in an empty area of the Viewport.

Adding and subtracting a rectangular selection shape.

As you can see in the image above, it is recommendet to keep the Pixel Mode active (see highlighted icon on the upper left) and combine a tap+drag action with one of the two selection modifier buttons, to add or subtract a selection. Added selection shapes are drawn in an orange color, subtracted shapes have a blue color.

Using Ring and Loop Selections

Ring and Loop selections provide an easy way to add complex selections that follow the specified direction of the edges or polygons. For this to work, you have to double-tap on any single edge of the mesh. When dealing with high density meshes you might have to zoom in close enough or lower the Size value of the tool to hit just a single edge. When you are in Polygon Edit Mode, a so-called Ring Selection is created that follows the strip of polygons on the side of the double-tapped edge.
When using the Edge Edit Mode, a double-tap on an edge will create a Loop Selection which follows the direction of the edge.
The process is a bit different in Point mode. First select one point and then double-tap on a second point that shares an edge with the first point. This way you can also create a Loop selection with points (see example images below).

To control the creation of Ring and Loop selections there are also additional options available at the Select Tool settings. These are described right below.

The two images on the left show examples of Ring selections of polygons, the image on the right shows a Loop selection of edges.

When working with edges, you can also hold the Subtract Selection modifier button while double-tapping an edge and will receive an edge Ring selection. The same technique also works with points. For this you again have to first select one point of an edge and then double-tap on the other edge point (see images below).

A Ring selection of edges and a Ring selection of points, created by holding the Subtract Selection modifier button.

Select Tool options

Beside the Mode setting, the Select Tool also offers these options and settings:

The following options are offered to control the creation of Ring and Loop selections (double-tap an edge with Select Tool Paint Mode):

Modeling Actions

Note:

The Modeling Actions menu will not open if there is no Editable Mesh selected. To select a mesh, go to the Object List and tap on its name. Remember that Editable Meshes are the ones with the triangle with points icon.

Note:

The available Modeling Actions depend on the Edit Mode. Some commands also require a Point, Edge or Face selection.

Modeling Actions for Objects

This image shows the Modeling Actions menu while in Object mode.

  • Delete: Removes the selected object from your scene. This command is also available directly in the Object List when you open the context menu for one of the objects there (tap and hold to open the context menu for an item).

Modeling Actions for Faces (Polygons)

This image shows the Modeling Actions menu while in Faces mode.

  • Delete: Removes the selected faces from the active object. Opening the tools settings you can also choose to Delete Unused Vertices. This means that any point that has no connection with an edge or polygon of the mesh will automatically get deleted as well.

  • Detach: Separates the selected polygons from the surrounding mesh. The selected polygons remain a part of the selected object. The Preserve Groups option can be enabled in the function settings. This will keep all selected polygons contiguous. If the option is turned off, each polygon is detached from the surface individually and thus becomes a single element.

The 3 angle types that can be used by the following options. Note on the right that you can define the angle to be used in the resulting quads.

Modeling Actions for Edges

This image shows the Modeling Actions menu while in Edges mode. Some of the available actions are also avilable in Faces mode and have been described already. That's why we focus on the edge specific commands and options here:

  • Delete: Removes the points that are members of the selected edges. This will also delete all the polygons where the selected edge represented a boundary. Opening the tools settings you can also choose to Delete Unused Vertices. This means that any point that has no connection with an edge or polygon of the mesh will automatically get deleted as well.

  • Detach: All polygons whose edges have been completely selected are taken into account. These polygons will then get separated from the surrounding mesh, but still remain a part of the selected object. The Preserve Groups option can be enabled in the function settings. This will keep all detached polygons contiguous. If the option is turned off, each polygon is detached from the surface individually and thus becomes a single element.

Example of the use of the Spin Edges command. The position of the selected edge changes each time the command is called until the original direction is reached again.
Example of the use of the Create Shading Break command. The effect can be reversed again by using Smooth Shading Break.
Example of the use of the Connect command. The command can be executed several times until the desired density of new edge loops has been created.

Modeling Actions for Points

This image shows the Modeling Actions menu while in Points mode. Some of the available actions are also avilable in Edges mode and have been described already. That's why we focus on the edge specific commands and options here:

  • Delete: Removes the selected points. This will also delete all the polygons that share one of the selected points. Opening the tools settings you can also choose to Delete Unused Vertices. This means that any point that has no connection with an edge or polygon of the mesh will automatically get deleted as well.

  • Detach: All polygons whose points have been completely selected are taken into account. These polygons will then get separated from the surrounding mesh, but still remain a part of the selected object. The Preserve Groups option can be enabled in the function settings. This will keep all detached polygons contiguous. If the option is turned off, each polygon is detached from the surface individually and thus becomes a single element.

Example of the use of the Connect command. The effect is comparable to a Line Cut between the two selected points.

Selection Actions

To select Objects, Faces (polygons), Edges or Points you first select the right Edit Mode and can then use the Select Tool. Additional selection commands are also avilable in the Selection Actions menu. To find the Selection Actions in that menu you have to hold one of the modifier buttons to add or subtract selections in the Shortcurts Panel (see image below).

First hold one of the selection modifiers (see highlighted icons on the left side), then open the Selection Actions menu (see right side).

The following actions are available: