Objects List

Scene contents

All scene nodes are listed in the Objects menu. Scene nodes can be camera objects, light objects, Null objects, parametric objects, editable meshes or sculptable meshes. The icons in front of the listed elements give feedback about the different object types:

  • Camera Objects have a stylized camera icon.

  • Light Objects show the type of lightsource as an icon (Point Light, Directional Light, Spot Light, Area Light, Photometric Light).

  • Editable Meshes have a triangle icon with highlighted edgepoints.

  • Sculptable Meshes show a vase on a potter's wheel.

  • Parametric Objects have an icon representing a typical shape for this kind of object, such as a sphere, a cylinder, a cube or an oiltank shape, as shown in the image on the left.

Interaction with the icons and entries in the Objects menu enables various actions:

Hierarchical options:

In this example, the Lathe object is moved in front of the Null object. Notice the white line between the objects that appears when you drag an object (see middle image). It indicates the new position of the dragged object when you drop it.
Dragging a camera object from the Objects List to the viewport activates it.
In this example, a Lathe object is grouped below a Null object. Just drag the Lathe over the Null until a + sign is shown in front of the Null and then drop the Lathe there (see image in the middle). An arrow icon to the left of an objects name indicates that other objects are grouped to it. Tapping on that icon can fold and unfold that object hierarchy (see image on the right).

Specific actions can be found in a context menu for listed objects. Just tap and hold on an entry to open the context menu:

Some actions, such as deleting or connecting multiple objects, requires to select multiple objects first. For this you have to activate the Multi Selection Mode, by clicking on the icon in the top left corner of the Objects menu (see icon at number 1). Clicking on the same icon also deactivates this mode again, if you only like to select a single object at a time.
This will display radio buttons in front of the objects, which can be selected by tapping on them (see number 2).
After selecting the objects (single selection or multi selction) select an action from the Objects list Toolbar (see number 3).
The available commands are explained below.

Objects List Toolbar

These commands are found at the bottom of the Objects List (see number 3).
Going through these actions from left to right:


Scene object entry


IBLs

Forger allows you to use "Image Based Lighting" to light their scenes. Doing so will give a more realistic look to scenes.

This should be used preferably whilst painting. Combined with the "Standard" material type since gamma correct materials have a harsher light-to-shade ratio which can be tricky to work with whilst sculpting sometimes.

Please note that this panel does not allow drag & drop since iOS clamps images to 8bit when they are dragged. It's preferable to copy any lat-long images you may have to the apps "Documents/ibls/" subdirectory of the app via Apple's "Files" app.

Forger supports panorama (lat-long) HDR images in common industry formats such as .exr and .hdr.

Selecting an image in this panel will create an "EnvironmentLight" node with the selected image if there isn't one in the scene or change the IBL image of the first "EnvironmentLight" node it finds.

Note:

IBLs can't be accumulated or translated in the scene, only the first one found is used in scenes.

For more information on IBL please visit https://en.wikipedia.org/wiki/Image-based_lighting