Table Of Contents
This shader gives you access to color and scalar per-vertex attributes. This can be used as an alternative to the more flexible Color User Data and Scalar User Data nodes, which can access point, object and vertex attributes.
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This is the name of the vertex attribute that will be read.
This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources:
This is the color that will be output if the attribute is not found.
This is the scalar that will be output if the attribute is not found