Scalar User Data

 

Table Of Contents

 

Introduction

Attribute scalar data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.

 

Parameters

Attribute Name

This is the name of the user attribute assigned to the object or point cloud.


Presets Button

This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources:

 

Default

This is the value that will be output by the shader if the attribute is not found on the object or point cloud.