Ramp
Table Of Contents
This shader node maps an input coordinate between to a color gradient. If you need to output just a float value, have a look at the Scalar Ramp instead.
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This is the name of the UV coordinate map on the surface that will index the color ramp, when the Source option is set to 'UV Map'.
This option determines the source of the coordinate that will index the color ramp.
The scalar coordinate value that will index the color ramp when Source is set to 'Alt'.
This option remaps a uv coordinate input to a scalar coordinate in preparation for indexing the color ramp, when Source is 'UV Map'.
Increases or decreases how a ramp is mapped in a similar fashion to increasing or decreasing light exposure. This is a helpful parameter to adjust when setting up tone mapping with a Toon material.
Controls the input range of the ramp.
Controls the output range of the ramp.
Enabling this option inverts the computed coordinate that will be used to index the color ramp.
This scales the amount of noise that will be applied to the ramp coordinate to add variation to the texture. A value of 0.0 means no noise is applied, with higher values meaning stronger noise.
This scales the noise effect applied to the ramp coordinate, with higher values resulting in higher frequency noise.
This is the color ramp itself. Here knots can be added, removed, and repositioned at different points along the ramp and each knot can represent a different color.
Controls the interpolation type for ramp colors.