View

Preview

Set Preview to Selection

Sets the preview range between the first and last keys of the current key selection. If no keys are selected, the preview range will be set to the length of the scene.

Set Preview to View

Sets the preview range to the currently visible Timeline.

Set Preview Range (legacy)...

Opens a dialog window in which the preview range can be defined manually.

Set Min Preview Range

Set Max Preview Range

These two commands can be used to easily set the start and end of the preview range to the current frame (Timeslider's position).

Grid

Subframes

If the timeline is stretched too far resulting in large gaps between frames, grid lines will be added between individual frames.

No Grid

Turns off the grid.

Fine

Middle

Per Second

Defines the horizontal grid spacing in Dope Sheet mode and F-Curve mode.

The Per Second setting will set the spacing to 1 second between grid lines, i.e., if the frame rate is set to 30 in the Scene Settings menu a vertical grid line will appear every 30 frames.

Icon Size

Small Icons

Medium Icons

Large Icons

Define the icon size here. In addition to the size of the icons, the size of the rows in the Timeline's Objects Area will also be affected.

Fold / Unfold

Fold All

Unfold All

Use these options to fold or unfold hierarchies in the Objects Area. Alternately you can open or close the entire child hierarchy, including all vector tracks, by pressing Ctrl/Cmd and clicking on the corresponding + icon.

Fold Selected

Unfold Selected

Use these commands to fold or unfold a selected object's hierarchical structure in the Timeline.

Show

Show Min/Max Values

The minimum and maximum will be displayed for each F-Curve as a horizontal dashed line in the color of the F-Curve. This makes it possible to quickly recognize and react to these important settings. The minimum and maximum lines can be interactively moved vertically, which will scale the F-Curve vertically as a whole.

TipThe key value will be applied, not the curve point that may have resulted due to an exaggerated curve, producing a value in excess of the key value.

Show Track Values

Key Values are framed in red.

Activating this option will add an additional column to the Timeline in which the interpolated track value for each animation track that can be interpolated will be displayed at the current time in the animation. If the Timeslider lies on a key the corresponding track value will be highlighted in color(in this case the key value).

This value can be changed by double-clicking on it. The following will occur:

Show Before/After Curve

Use this option to define whether or not the Curves before and after should be displayed.

Show All Keys

Activate this setting if the keys of all visible F-Curves should be displayed. If no keys should be displayed at all, deactivate this setting and the next setting (Show Keys of Selected Curves).

Show Keys of Selected Curves

Activate this setting if only keys of selected F-Curves should be displayed. Show All Keys should be deactivated.

Show Tangents of Selected Keys

Activate this setting if only the tangents of selected keys should be displayed. Ïangents should be deactivated.

Show Tangent of Selected Curves

Enable this option if you want to show all key tangents of a selected F-Curve. If you also want to show the tangents of all unselected F-Curves, you can use the corresponding option in the View/Keys/Show Tangents menu.

Show All Tangents

Enable this option if all tangents of all visible keys should be shown. If no tangents should be shown, disable this and the previous option.

Show Preview Range

If you and the Preview Range just don't get along anymore, simply use this option to turn it off. The Preview Range will still exist internally since other Cinema 4D functions will continue to rely on it (e.g., the Preview Range function).

Hide

Hide Selected Elements

Use this option to temporarily hide items (including their keys and F-Curves) without having to deal with layers or filters.

Hide Unselected Elements

Use this option to temporarily hide all deselected items (see also Hide Selected Elements).

Show All

Use this option to show all items hidden using the two previous options.

Link

Link View with Preview Range

Activating this option will link the Timeline and the Animation Palette's Powerslider. The Preview Range defined in the Powerslider is the exact temporal range that will be displayed in the Timeline. In turn, the Powerslider will adapt accordingly to any scaling or moving of the Timeline.

The Powerslider thus assists in the navigation of the Timeline.

Link TL/OM Selection

Enable this option when all objects and tags selected in the Object Manager should also be selected in the Timeline and vice-versa (with all corresponding Tracks and Keys). This functionality was removed from Cinema 4D with version 9 but has now been reinstated.

One Directional Selection Linking

If this option is enabled, the previously described synchronized selection will only take place from the Object Manager to the Timeline (however, no deselection will be made in the Timeline when new objects are selected in the Object Manager). If other elements are selected in the Timeline, it will not affect the selection in the Object Manager.

Filter

The Filter settings can be found as icons at the top right of the Timeline.

Show Path Bar

Left: scene layer; Right: After the Ring was set as root using the Set As Root option.

Since tree hierarchies in the Objects Area can become very complex when working with larger animations, individual branches can be set as roots (Set As Root), which will result in only a given hierarchical branch being displayed. This hierarchy's path will be displayed in the Path Bar so you can keep track of which hierarchy you are currently in. Tracks cannot be set as roots (exception: render settings and post effects).

Click on the House icon to jump back to the top hierarchical level. Use the Arrow next to the House icon to move up a single level at a time.

Otherwise, animations are completely independent of the aforementioned settings, even those that are not currently visible in the Timeline.

TipIf you jump to the top hierarchical level, i.e., the document or scene level, a parent directory named Document will be displayed. Selecting this folder will automatically select all animation keys within the scene (alternately, you can press Ctrl/Cmd + a). You can then move or scale the scene's entire animation using the Timeline Ruler's Selection Range. In addition, the entire scene's animation can be deactivated or activated by clicking on the parent folder's Eye icon in the layer column.

Filter

Show Path Bar

At left the Project layer, at right the marked curve was set as a root using the Set as Root command.

Show Search Bar

Filter Object Name

This simple but effective search function covers all items displayed in the Objects Area – objects, tags, materials, shaders, render settings and post effects Scene elements (e.g., animated, global Dynamics settings), including the keyframes displayed on the right, F-Curves and motion sources. Animation tracks themselves cannot be hidden or unhidden using this option. They will be hidden and unhidden together with all other aforementioned items.

Applying this option will not select any items. Show Search Bar is a real-time display filter only. To search for an item, simply enter its name in the search bar. All items containing the same sequence of letters in their respective names will be displayed. The Search Bar is not case sensitive. To clear the search bar, click on the arrow to its left.

Animations are completely independent of the aforementioned settings, even those that are not currently visible in the Timeline.

Filter Track Name

This works similarly to the Filter Object Name function only that the animation Track is used by the filter. The matching Track name will then be displayed.

Show Filter

Complex Timelines can be cleaned up using filters. At top: A complex Timeline in its original state. Below: Two filter settings and one layer setting that both achieve the same result. In example 1, items and their corresponding tracks have been hidden. Example 2 shows how all non-relevant layers have been hidden. In example 3 the manager switches were deactivated in the Layer Manager to achieve a clearer Timeline.

Activating Show Filter will display the Filters Area. The Filters Area can be used to define which items, including their keys and F-Curves, should be displayed.

Show Filter only affects whether or not an item is displayed and has no effect on the items’ respective animations. Use Show Filter to give yourself a concise view of only the items you currently need.

At the left of the Filters Area you will see all of a given scene's items displayed in a tree hierarchy. Elements specific to each item (as well as how many elements are present) will be shown as subordinate items of that item.

The display of Motion Sources in the Timeline and for search results in the Timeline can be turned on/off in Key or F-Curve modes.

At the right of the Filters Area you will see two options, which can be applied separately for each item type. These options have the following functions:

Open the Tracks filter to display all animation tracks (can also be hidden and unhidden).

The last filter type is the Layer filter. Opening this filter will display all layers of a given animation (layers to which no objects have been assigned will not be displayed). You will also see a layer named Undef. Layer (which is not really a layer). All items not assigned to a specific layer will be assigned to Undef. Layer.

Show Motion Sources

Shows or hides Motion Sources when in Motion Mode.

Other Commands

Lets you switch between Dope Sheet mode and F-Curve mode. Alternatively you can click on the key icon / graph icon at the top right of the Timeline. You can switch between modes by Ctrl+spacebar.

Dope Sheet

F-Curve Mode

Motion Mode

Select the mode in which you want to work. An easier way of switching is to press the Tab key to switch between modes (the Motion Mode will be skipped if no Motion Clips are present)

Tip:The following applies when switching between Dope Sheet Mode and FC Mode:
Simultaneously pressing the Ctrl key while clicking the mode change icon will maintain an active selection in the new mode, i.e., the same selected keys will also be selected in the new mode. Key selections will otherwise be handled independent of one another. This function can also be enabled in the Preferences menu.

Automatic Mode

Automatic Mode is the default mode. It ensures that all items that can be animated located in the various Managers, such as objects, tags, materials, render settings, etc. are automatically displayed in the Timeline. It will be assumed in the Object Manager's hierarchy. This makes the Automatic Mode the opposite of the following User Mode. One of these two modes will always be active.

A shader can be placed onto the Timeline by simply dragging its preview image from the Material Editor or Attributes Manager onto the Timeline. Post Effects can also be dragged from the Render Settings Effects tab directly onto the Timeline.
When in Automatic mode: If a given item from the Objects Manager or a material from the Material Manager is dragged into the Timeline's Objects Area and subsequently selected (or selected in general), this item's respective individual mode will automatically be made active.

User Mode

This mode is the opposite of the Automatic Mode and reflects the functionality of the disabled Automatic Mode in previous C4D versions. Items must then be placed into the Objects Area from the corresponding Manager per drag & drop. Only these items will then be shown. This means that the first time you switch to Individual Mode the Timeline will be empty until something is dragged into the Objects Area. If you press the Shift key while dragging and dropping items into the Objects Area all Child objects will be placed there as well.

When in Individual Mode, all objects displayed in the Timeline's Objects Area can be moved via drag & drop or defined as children of other items without affecting the real internal object hierarchy.

For example, a blur track can be made a child of a material. This is practical if you want to synchronize both animations and they lie right next to each other. Only the display in the Timeline will be affected.

A shader can be placed onto the Timeline by simply dragging its preview image from the Material Editor or Attributes Manager onto the Timeline. Post Effects can also be dragged from the Render Settings Effects tab directly onto the Timeline.

Remove Selected Objects

This option can only be applied in User Mode. Applying this option will remove all selected objects from the Timeline view. Their animations will not be affected - they simply will not be displayed.

Remove All Objects

This option can only be applied in User Mode. Applying this option will clear the Timeline. Existing animations will not be affected – they simply will not be displayed.

Preview Range

Activating this option will play only the defined preview range of the animation instead of playing through the entire length of the document.

Set as Root

Sets the currently selected item as a root, i.e., only this item's hierarchical tree will be displayed in the Timeline. Activating Show Path Bar will display the hierarchy's path and make navigating easier.

Tip:This and the following two commands only work in automatic mode.

Go to Main Level

With this option you can jump directly to the top hierarchical level – the document level. The same can be done by clicking on the House icon at the left of the Path Bar.

Clicking on Summary Track will select all existing keys. The entire animation can then be moved or scaled temporally using the Selection Range.

One Level Up

Selecting this option will bring you up one level in the hierarchy. The same can be done by clicking on the Arrow icon at the left of the Path Bar.